Sage's Legacy Equipment
To access enchant and craft NPCs you can go to Inside the Varmundt's Mansion (/navi ba_in01 81/375
).
You can also access using the Warper Agent -> ~ Special Places -> Quest and Enchant - Episode Sage's Legancy.
You can also use @go to access this Varmundt Mansion.
Contents
Pet Store
You will be able to buy the pet, pet equipment and food at Child Manager Beta (/navi ba_in01 86/386
).
Pet/Accessories | Bonus | Cost |
---|---|---|
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When intimacy is Neutral, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 3%.
When intimacy is Cordial, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 6%. When intimacy is Loyal, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 10%. |
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Child Admin Beta pet accessory | ![]() |
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Child Admin Alpha pet accessory | ![]() |
Equipment Exchange
You can exchange your Illusion equipment at Yeoncheong (/navi ba_in01 86/383
).
Image | Name | Effect Description | Type | Exchange Requirements |
---|---|---|---|---|
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Automatic Armor A-type [1] | ATK + 125. ATK + 10 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). When equipped with ![]() When equipped with ![]() |
Class: Armor Defense: 135 Weight: 100 Required Level: 160 Jobs: All |
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Automatic Armor B-type [1] | MATK + 125. MATK + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. When equipped with ![]() When equipped with ![]() |
Class: Armor Defense: 135 Weight: 100 Required Level: 160 Jobs: All |
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Automatic Engine Wing A-type[1] | MaxHP + 1500. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). When equipped with ![]() When equipped with ![]() |
Class: Garment Defense: 70 Weight: 90 Required Level: 160 Jobs: All |
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Automatic Engine Wing B-type [1] | MaxHP + 1500. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 7%. When equipped with ![]() When equipped with ![]() |
Class: Garment Defense: 70 Weight: 90 Required Level: 160 Jobs: All |
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Automatic Leg A-type[1] | MaxSP + 250 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 7%. When equipped with ![]() When equipped with ![]() |
Class: Shoes Defense: 70 Weight: 50 Required Level: 160 Jobs: All |
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Automatic Leg B-type[1] | MaxSP + 250 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher, increases increases all property magical damage by 7%. When equipped with ![]() When equipped with ![]() |
Class: Shoes Defense: 70 Weight: 50 Required Level: 160 Jobs: All |
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Automatic Booster R[1] | Atk + 5%, MaxHP + 5%. | Class : Accessory (right) Defense: 0 Weight: 10 Required Level: 160 Jobs: All |
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Automatic Booster L[1] | Atk + 5%, MaxSP + 5%. | Class : Accessory (left) Defense: 0 Weight: 10 Required Level: 160 Jobs: All |
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Automatic Battle Chip R[1] | MATK + 5%, MHP + 5%. | Class : Accessory (right) Defense: 0 Weight: 10 Required Level: 160 Jobs: All |
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Automatic Battle Chip L[1] | MATK + 5%, MHP + 5%. | Class : Accessory (left) Defense: 0 Weight: 10 Required Level: 160 Jobs: All |
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Module Exchange
You can exchange your Module equipment at Yecheon (/navi ba_in01 86/380
).
There are enchant blueprint called "Automatic Modification Module" and "Automatic Module" used for enchanting Illusion equipment.
Automatic Modification Module and Automatic Module can be obtained by exchanging 50 Varmeal Ticket.
NPC will give you Modification Module randomly.
There are 5 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him)
- Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.
- Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
- Unique : Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.
- Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
- Epic : Skill-specific ones.
Enchantment is 100% success.
Automatic Modification Module | Effect | Target Armor | Max Enchant Available. |
---|---|---|---|
Normal Enchants | |||
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Def + 150 If refine rate is 9 or higher, Def + 75 If refine rate is 11 or higher, Def + 75 |
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3 |
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Mdef + 15 If refine rate is 9 or higher, Mdef + 7 If refine rate is 11 or higher, Mdef + 7 | ||
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Vit + 3, MaxHP +1% | ![]() ![]() ![]() ![]() | |
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Luk + 3, increases critical damage 1% | ||
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Str + 3, Atk +2% | ![]() ![]() | |
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Agi + 3, increases attack speed (reduces delay after attack by 2%). | ||
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Int + 3, Matk +2% | ![]() ![]() | |
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Dex + 3, increases long ranged physical damage 2%. | ||
Rare Enchants | |||
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HP recovery + 30%. | ![]() ![]() |
2 |
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SP recovery + 30%. | ![]() ![]() | |
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MATK +20 Decrease Casting Time by 10%. |
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1 |
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Atk +20, increases attack speed (reduces delay after attack by 10%). | ||
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Critical damage + 10%, CRI +10. | ||
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Hit + 10, increases long ranged physical damage by 10%. | ||
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MaxHP + 5%. MaxHP + 1500 If refine rate is 9 or higher, MaxHP + 2% If refine rate is 11 or higher, additional MaxHP + 3% |
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2 |
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MaxSP + 5%. MaxSP + 300 If refine rate is 9 or higher, MaxSP + 2% If refine rate is 11 or higher, additional MaxSP + 3% | ||
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Increases heal effectiveness by 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 7%. | ||
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Atk + 5%. Atk +75. If refine rate is 9 or higher, increases melee physical damage by 2%. If refine rate is 11 or higher, increases melee physical damage by additional 3%. |
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Matk + 5%. Matk +75 If refine rate is 9 or higher, Matk + 2% If refine rate is 11 or higher, additional Matk + 3% | ||
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Increases long ranged physical damage by 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 11 or higher, increases long ranged physical damage by additional 3%. | ||
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ASPD + 1. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%). |
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Reduces variable casting time by 5%. If refine rate is 9 or higher, reduces variable casting time by additional 5%. If refine rate is 11 or higher, reduces variable casting time by additional 5%. | ||
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Cri + 10. If refine rate is 9 or higher, increases critical damage by 5%. If refine rate is 11 or higher, increases critical damage by additional 7%. | ||
Unique Enchants | |||
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Matk + 20, reduces variable casting time by 10%, increases all property magical damage by 2%. If refine rate is 9 or higher, increases all property magical damage by additional 1%. If refine rate is 11 or higher, increases all property magical damage by additional 2%. |
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1 |
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Atk + 20, increases melee physical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. |
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Atk + 20, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. |
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Cri + 5, increases critical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. |
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Matk + 20, reduces variable casting time by 10%, increases heal effectiveness by 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 5%. |
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Reduces damage taken from reflect damage by 2%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%. |
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Reduces delay after skill by 4%. If refine rate is 9 or higher, reduces delay after skill by additional 6%. If refine rate is 11 or higher, reduces delay after skill by additional 6%. |
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Reduces fixed casting time by 0.1 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 second. |
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Reduces physical and magical damage taken from normal and boss enemies by 7%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes players). |
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Has a 2% chance to restore 3% of damage as HP when dealing physical damage. | ![]() ![]() | |
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Has a 1% chance to restore 2% of damage as SP when dealing physical damage. | ![]() ![]() | |
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Has a 2% chance to recover 500 HP per 0.4 second for 23 times when dealing magical damage. | ![]() ![]() | |
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Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage. | ![]() ![]() | |
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Atk + 3%, Matk + 3%. If refine rate is 9 or higher, additional Atk + 3% and Matk + 3%. If refine rate is 11 or higher, additional Atk + 4% and Matk + 4%. |
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MaxHP + 2000, MaxSP + 300, MaxHP + 5%, MaxSP + 5%. If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%. If refine rate is 11 or higher, additional MaxHP + 3% and MaxSP + 3%. |
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Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%. If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%. If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. |
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Increases melee physical damage by 5%, increases long ranged physical damage by 5%, increases all property magical damage by 5%. | ![]() ![]() ![]() ![]() | |
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Reduces damage taken from reflect damage by 3%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%. |
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Legendary Enchants | |||
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Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage. [Enhanced Everlasting Life] Vit + 50, recover 800 HP per 0.5 seconds for 23 times for 10 seconds. |
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1 |
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Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage. [Enhanced Magic Storm] Int + 50, Matk + 25%, for 10 seconds. | ||
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Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage. [Enhanced Plunging Shooter] Dex + 50, increases long ranged physical damage by 15% for 10 seconds. | ||
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Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage. [Enhanced Raging Fight] Str + 50, Atk + 15%, increases melee physical damage by 10% for 10 seconds. | ||
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Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage. [Enhanced Deadly Lightspeed] Agi + 50, increases critical damage by 15% for 10 seconds. | ||
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Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage. [Enhanced Good Fortune] Luk + 50, increases all property magical damage by 15% for 10 seconds. | ||
Epic Enchants | |||
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Increases Dragon Breath and Dragon Breath - Water damage by 15%. If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 3%. If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 7%. |
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2 |
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Increases Sonic Wave and Ignition Break damage by 15%. If refine rate is 9 or higher, increases Sonic Wave and Ignition Break damage by additional 3%. If refine rate is 11 or higher, increases Sonic Wave damage by additional 7%, reduces cooldown of Ignition Break by 0.25 seconds. | ||
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Increases Clashing Spiral and Hundred Spear damage by 15%. If refine rate is 9 or higher, Increases Clashing Spiral and Hundred Spear damage by additional 3%. If refine rate is 11 or higher, Increases Clashing Spiral damage by additional 7%, reduces cooldown of Hundred Spear by 0.25 seconds. | ||
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Increases Earth Drive and Shield Press damage by 15%. If refine rate is 9 or higher, increases Earth Drive and Shield Press damage by additional 3%. If refine rate is 11 or higher, increases Earth Drive and Shield Press damage by additional 7%. | ||
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Increases Vanishing Point and Cannon Spear damage by 15%. If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 3%. If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 7%. | ||
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Increases Gloria Domini and Genesis Ray damage by 15%. If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 3%. If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 7%. | ||
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Increases Knuckle Boost and Arm Cannon damage by 15%. If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 3%. If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 7%. | ||
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Increases Ice Launcher and Flame Launcher damage by 15%. If refine rate is 9 or higher, increases Ice Launcher and Flame Launcher damage by additional 3%. If refine rate is 11 or higher, increases Ice Launcher and Flame Launcher damage by additional 7%. | ||
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Increases Axe Tornado and Power Swing damage by 15%. If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 3%. If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 7%. | ||
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Increases Cart Cannon and Cart Tornado damage by 15%. If refine rate is 9 or higher, increases Cart Cannon and Cart Tornado damage by additional 3%. If refine rate is 11 or higher, increases Cart Cannon and Cart Tornado damage by additional 7%. | ||
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Increases Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds. If refine rate is 9 or higher, increases Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds. If refine rate is 11 or higher, increases Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds. | ||
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Increases Acid Bomb and Spore Explosion damage by 15%. If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 3%. If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 7%. | ||
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Increases Sonic Blow and Cross Impact damage by 15%. If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 3%. If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 7%. | ||
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Increases Rolling Cutter and Cross Ripper Slasher damage by 15%. If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 3%. If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 7%. | ||
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Increases Soul Destroyer and Counter Slash damage by 15%. If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 3%. If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 7%. | ||
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Increases Fatal Menace and Sightless Mind damage by 15%. If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 3%. If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 7%. | ||
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Increases all property magical damage by 15%. If refine rate is 9 or higher, increases all property magical damage by additional 3%. If refine rate is 11 or higher, increases all property magical damage by additional 7%. | ||
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Increases Triangle Shot damage by 15%, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Triangle Shot damage by additional 3%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 7%, increases long ranged physical damage by additional 5%. | ||
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Increases Crimson Rock and Earth Strain damage by 15%. If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 3%. If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 7%. | ||
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Increases Jack Frost and Chain Lightning damage by 15%. If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 3%. If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 7%. | ||
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Increases Comet and Tetra Vortex damage by 15%. If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 3%. If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 7%. | ||
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Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%. If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%. If refine rate is 11 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%. | ||
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Increases Psychic Wave damage by 15%, reduces cooldown of Warmer by 1 second. If refine rate is 9 or higher, increases Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds. If refine rate is 11 or higher, increases Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds. | ||
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Increases Diamond Dust and Earth Grave damage by 15%. If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 3%. If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 7%. | ||
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Increases Magnus Exorcismus and Adoramus damage by 15%. If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 3%. If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 7%. | ||
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Increases Holy light and Judex damage by 15%. If refine rate is 9 or higher, increases Holy light and Judex damage by additional 3%. If refine rate is 11 or higher, increases Holy light and Judex damage by additional 7%. | ||
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Increases Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds. If refine rate is 9 or higher, increases Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds. If refine rate is 11 or higher, increases Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds. | ||
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Increases Tiger Cannon and Fallen Empire damage by 15%. If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 3%. If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 7%. | ||
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Increases Rampage Blast and Knuckle Arrow damage by 15%. If refine rate is 9 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 3%. If refine rate is 11 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 7%. | ||
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Increases Raging Thrust and Chain Crush Combo damage by 15%. If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 3%. If refine rate is 11 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 7%. | ||
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Increases Bomb Cluster damage by 15%. If refine rate is 9 or higher, increases Bomb Cluster damage by additional 3%. If refine rate is 11 or higher, increases Bomb Cluster damage by additional 7%. | ||
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Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%. If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 3%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 7%, increases critical damage by additional 5%. | ||
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Increases Aimed Bolt and Arrow Storm damage by 15%. If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 3%. If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 7%. | ||
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Increases Metallic Sound and Great Echo damage by 15%. If refine rate is 9 or higher, increases Metallic Sound and Great Echo damage by additional 3%. If refine rate is 11 or higher, increases Metallic Sound and Great Echo damage by additional 7%. | ||
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Increases Reverberation damage by 15%. If refine rate is 9 or higher, increases Reverberation damage by additional 3%. If refine rate is 11 or higher, increases Reverberation damage by additional 7%. | ||
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Increases Arrow Vulcan and Severe Rainstorm damage by 15%. If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 3%. If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 7%. | ||
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Increases Prominence Kick and Solar Burst damage by 15%. If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 3%. If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 7%. | ||
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Increases New Moon Kick and Full Moon Kick damage by 15%. If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 3%. If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 7%, increases critical damage by 5%. | ||
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Increases Flash Kick and Falling Star damage by 15%. If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 3%. If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 7%. | ||
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Increases Esma and Eswhoo damage by 15%. If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 3%. If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 7%. | ||
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Increases Espa damage by 15%. If refine rate is 9 or higher, increases Espa damage by additional 3%. If refine rate is 11 or higher, increases Espa damage by additional 7%. | ||
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Increases Curse Explosion damage by 15%. If refine rate is 9 or higher, increases Curse Explosion damage by additional 3%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 7%. | ||
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Increases Desperado, Fire Dance and Hammer of God damage by 15%. If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 3%. If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 7%. | ||
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Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%. If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%. If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%. | ||
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Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%. If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 3%. If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 7%. | ||
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Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%. If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%. | ||
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Increases Cross Slash damage by 15%. If refine rate is 9 or higher, increases Cross Slash damage by additional 3%. If refine rate is 11 or higher, increases Cross Slash damage by additional 7%. | ||
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Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%. If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%. If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%. | ||
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Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds. If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second. If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds. | ||
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Increases Silvervine Stem Spear and Catnip Meteor damage by 15%. If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%. If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%. | ||
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Increases Picky Peck and Lunatic Carrot Beat damage by 15%. If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 3%. If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 7%. |
In addition. Each module has maximum availability for each single equipment too.
Cube Refine
You can refine your Illusion or Automatic equipment +4 to +7 at Cube Lane (/navi ba_in01 86/376
).
There are item "Illusion Reinforcement Cube" and "Automatic Reinforcement Cube" that can give +7 refine rate to Illusion equipment and Automatic equipment instantly. They require at least +4 refinement to process. Both items are sold by NPC with 1m and 3m zeny respectively.
Cube Box | Refine Bonus | Cost |
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+4 to +7 | 1.000.000z |
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+4 to +7 | 3.000.000z |
Automatic Module Skill
You can buy Automatic Module Skills at Spiera (/navi ba_in01 86/373
).
You can buy epic module directly from NPC with 60 Magical Soapstone . (You can choose your desired module freely).
Magical Soapstone can be obtained from high rank daily quests and you only get a few piece per day. So it would take a while to collect.
Sin Weapons
Sin weapons are dropped from monsters in Varmundt's Mansion zone.
Sin weapons can be enchant with "Automatic Improvement Devices"
Automatic Improvement Devices can be obtained by exchanging 20 Varmeal Ticket or 1.000.000 zeny. You can buy Automatic Improvement Devices at Yecheon (/navi ba_in01 86/380
).
There are 2 type of Automatic Improvement Device, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the more and better enchant.
- Normal Automatic Improvement Device (Physical) : give you 1 option on weapon.
- Advanced Automatic Improvement Device (Physical) : give you 1~2 options on weapon.
- Premium Automatic Improvement Device (Physical) : give you 3 options on weapon.
- Normal Automatic Improvement Device (Magical) : give you 1 option on weapon.
- Advanced Automatic Improvement Device (Magical) : give you 1~2 options on weapon.
- Premium Automatic Improvement Device (Magical) : give you 3 options on weapon.
You can choose its type. but NPC will give you its grade randomly.
Image | Item Name | Description | Dropped By |
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Hypocrisy Machine | This item is indestructible in battle. Increases melee physical damage by 3% per 2 refine rate. Cri + 2 per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%). If refine rate is 9 or higher, increases physical damage against small and large size enemies by 25%. If refine rate is 11 or higher, enables to use Bowling Bash which has the same level as Sword Mastery user learned. Class: Sword Attack: 250 Weight: 300 Weapon Level: 4 Required Level: 150 Usable Jobs: Novice classes |
,Heart Hunter Skirmisher |
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Invidia Bundle | Increases Cart Tornado damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%. Class: Sword Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 150 Usable Jobs: Genetic |
Bookworm |
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Wrath Rack | Matk + 170. Increases Flaming Petals and Freezing Spear damage by 10%. Matk + 6 per 3 refine rate. If refine rate is 7 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%. Class: Dagger Attack: 160 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Ninja classes |
Sewage Waterfall |
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Gula Teeth | Increases Fatal Menace damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by additional 10%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Fatal Menace damage by additional 15%. Class: Dagger Attack: 180 Weight: 90 Weapon Level: 4 Required Level: 150 Usable Jobs: Shadow Chaser |
Pitaya Green |
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Pride Steel | This item is indestructible in battle. Increases Power Swing damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Power Swing damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second. If refine rate is 11 or higher, increases Axe Boomerang damage by 25%. Class: Axe Attack: 250 Weight: 300 Weapon Level: 4 Required Level: 150 Usable Jobs: Mechanic |
Pitaya Blue |
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Gluttony Stick | Matk + 200. Increases Genesis Ray damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Genesis Ray damage by additional 10%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Genesis Ray damage by additional 15%. Class: Spear Attack: 190 Weight: 200 Weapon Level: 4 Required Level: 150 Usable Jobs: Royal Guard |
Pitaya Purple |
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Sloth Text | This item is indestructible in battle. Increases New Moon Kick damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases New Moon Kick damage by additional 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Full Moon Kick damage by 25%. Class: Book Attack: 210 Weight: 50 Weapon Level: 4 Required Level: 150 Usable Jobs: Star Emperor |
Magic Poison Plaga |
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Sloth Bible | Matk + 220. When dealing physical or magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%. Matk + 6 and reduces variable casting time by 3% per 3 refine rate. If refine rate is 7 or higher, increases Fire Bolt and Lightning Bolt damage by 25%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by additional 30%. Class: Book Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 150 Usable Jobs: Sorcerer |
Powerful Horsepower |
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Greed Wand | This item is indestructible in battle. Matk + 200. Increases Espa damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Espa damage by additional 15%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by 25%. Class: Staff Attack: 130 Weight: 80 Weapon Level: 4 Usable Jobs: Soul Reaper Required Level: 150 |
Sewage Venenum |
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Addiction Plant | This item is indestructible in battle. Matk + 330. When dealing magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%. Matk + 6 and reduces variable casting time by 3% per 3 refine rate. If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by 15%. If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds. If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. Class: Staff Attack: 280 Weight: 150 Weapon Level: 4 Required Level: 150 Usable Jobs: Summoner (Doram) |
Magical Dolor & Roaming Spellbook |
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Ira Fist | Increases Lightning Ride damage by 15%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Lion's Howl damage by 15%. If refine rate is 9 or higher, reduces cooldown of Lion's Howl by 2 seconds. If refine rate is 11 or higher, increases Lightning Ride and Lion's Howl damage by additional 10%. Class: Knuckle Attack: 200 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Sura |
Broken Beta |
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Pigritia Wave | Matk + 210. Increases Metallic Sound and Reverberation damage by 10%. Matk + 8 per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%. Class: Musical Instrument Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel |
Sharp Horsepower |
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Pigritia Spark | Matk + 210. Increases Metallic Sound and Reverberation damage by 10%. Matk + 8 per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%. Class: Whip Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 150 Usable Jobs: Wanderer |
Broken Beta |
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Envy Blunt | This item is indestructible in battle. Matk + 210. Increases Duple Light damage by 15%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Duple Light damage by additional 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Duple Light damage by additional 35%, reduces fixed casting time of Duple Light by 0.5 seconds. Class: Mace Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 150 Usable Jobs: Archbishop |
Magic Poison Sanare |
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Hypocrisy Edge | This item is indestructible in battle. Increases Wind Cutter damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Wind Cutter damage by additional 10%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%. Class: Two-handed Sword Attack: 280 Weight: 300 Weapon Level: 4 Required Level: 150 Usable Jobs: Rune Knight |
Heart Hunter Skirmisher |
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Avaritia Metal | Increases Rolling Cutter damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cross Ripper Slasher damage by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%. Class: Katar Attack: 220 Weight: 180 Weapon Level: 4 Required Level: 150 Usable Jobs: Guillotine Cross |
Sewage Clamp & Heart Hunter Skirmisher |
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Luxuria Pierce | Increases Hundred Spear damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Hundred Spear damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 seconds. If refine rate is 11 or higher, increases Hundred Spear damage by additional 20%. Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 150 Usable Jobs: Rune Knight |
Pitaya Red |
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Pride Stone | This item is indestructible in battle. Matk + 320. Increases neutral and water property magical damage by 15%. Matk + 6 and reduces variable casting time by 3% per 3 refine rate. If refine rate is 7 or higher, increases Comet and Jack Frost damage by 10%. If refine rate is 9 or higher, reduces cooldown of Comet by 10 seconds and reduces cooldown of Jack Frost by 1.5 seconds. If refine rate is 11 or higher, increases Comet and Jack Frost damage by additional 20%. Class: Two-handed Staff Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 150 Usable Jobs: Warlock |
Magic Poison Sanare & Unleased Magic |
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Wrath Wheel | This item is indestructible in battle. Increases Swirling Petal damage by 15%. Atk + 6 and reduces variable casting time by 2% per 3 refine rate. If refine rate is 7 or higher, increases Cross Slash damage by 15%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second. If refine rate is 11 or higher, increases Swirling Petal and Cross Slash damage by additional 20%. Class: Huuma Shuriken Attack: 320 Element : Wind Weight: 180 Weapon Level: 4 Required Level: 150 Usable Jobs: Ninja classes |
Broken Cleaner Beta |
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Superbia String | Increases Arrow Storm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Arrow Storm damage by additional 10%. If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1 second. If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%. Class: Bow Attack: 220 Weight: 140 Weapon Level: 4 Required Level: 150 Usable Jobs: Ranger |
Cleaning Robot |
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Gula Gun | Increases Triangle Shot damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%. Class: Bow Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Shadow Chaser |
Broken Warehouse Manager |
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Pigritia Rhythm | Increases Severe Rainstorm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%. Class: Bow Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel, Wanderer |
Broken Cleaner Beta |
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Lust Pointer | Increases Hammer of God damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Hammer of God damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Hammer of God by 3 seconds. If refine rate is 11 or higher, reduces cooldown of Hammer of God by additional 4 seconds, increases Hammer of God damage by additional 25% for 10 seconds when using Crimson Marker. Class: Rifle Attack: 260 Weight: 130 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes |
Elite Bellare |
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Lust Shatter | Increases Slug Shot damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Slug Shot damage by additional 15%, increases Shattering Storm damage by 10%. If refine rate is 9 or higher, reduces cooldown of Slug Shot by 2 seconds, reduces cooldown of Shattering Storm by 1 second. If refine rate is 11 or higher, increases Slug Shot damage by additional 25%, increases Shattering Storm damage by additional 25% for 10 seconds when using Slug Shot. Class: Shotgun Attack: 310 Weight: 160 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes |
Elite Bellare |
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Lust Crusher | Increases Fire Rain damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Fire Rain damage by additional 15%, increases Round Trip damage by 10%. If refine rate is 9 or higher, reduces cooldown of Fire Rain by 2 seconds. If refine rate is 11 or higher, increases Fire Rain damage by additional 25%, increases Round Trip damage by additional 15% for 10 seconds when using Fire Rain. Class: Gatling Gun Attack: 230 Weight: 200 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes |
Pitaya Yellow |
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Lust Boom | Increases Howling Mine damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Howling Mine damage by additional 10%, increases Dragon Tail damage by 10%. If refine rate is 9 or higher, reduces cooldown of Howling Mine and Dragon Tail by 1 second. If refine rate is 11 or higher, increases Howling Mine damage by additional 25%, increases Dragon Tail damage by additional 25% for 10 seconds when using Crimson Marker. Class: Grenade Launcher Attack: 330 Weight: 240 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes |
Boiled Water Piranha |
The enchantment is 100% success. Once being enchanted. Weapon will get random options.
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Enchant List | Min - Max | Enchant List | Min - Max |
Hit | 3 - 10 | %Increase attack speed (reduce delay after attack) | 3 - 10 |
Critical | 3 - 10 | Matk + | 5 - 25 |
Atk + | 5 - 25 | Matk % | 1 - 5 |
Atk % | 1 - 5 | %Increases magical damage against neutral property monster | 5 - 25 |
%Increases physical damage against neutral property monster | 3 - 20 | %Increases magical damage against water property monster | 5 - 25 |
%Increases physical damage against water property monster | 3 - 20 | %Increases magical damage against wind property monster | 5 - 25 |
%Increases physical damage against wind property monster | 3 - 20 | %Increases magical damage against earth property monster | 5 - 25 |
%Increases physical damage against earth property monster | 3 - 20 | %Increases magical damage against fire property monster | 5 - 25 |
%Increases physical damage against fire property monster | 3 - 20 | %Increases magical damage against poison property monster | 5 - 25 |
%Increases physical damage against poison property monster | 3 - 20 | %Increases magical damage against shadow property monster | 5 - 25 |
%Increases physical damage against shadow property monster | 3 - 20 | %Increases magical damage against holy property monster | 5 - 25 |
%Increases physical damage against holy property monster | 3 - 20 | %Increases magical damage against ghost property monster | 5 - 25 |
%Increases physical damage against ghost property monster | 3 - 20 | %Increases magical damage against undead property monster | 5 - 25 |
%Increases physical damage against undead property monster | 3 - 20 |
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---|---|---|---|
1st Enchant List | Min - Max | 1st Enchant List | Min - Max |
Atk + | 5 - 25 | %Increase attack speed (reduce delay after attack) | 3 - 10 |
Atk % | 1 - 5 | Matk + | 5 - 25 |
Hit | 3 - 10 | Matk % | 1 - 5 |
Critical | 3 - 10 | %Increases magical damage against neutral property monster | 3 - 20 |
%Increases physical damage against neutral property monster | 3 - 20 | %Increases magical damage against water property monster | 3 - 20 |
%Increases physical damage against water property monster | 3 - 20 | %Increases magical damage against wind property monster | 3 - 20 |
%Increases physical damage against wind property monster | 3 - 20 | %Increases magical damage against earth property monster | 3 - 20 |
%Increases physical damage against earth property monster | 3 - 20 | %Increases magical damage against fire property monster | 3 - 20 |
%Increases physical damage against fire property monster | 3 - 20 | %Increases magical damage against poison property monster | 3 - 20 |
%Increases physical damage against poison property monster | 3 - 20 | %Increases magical damage against shadow property monster | 3 - 20 |
%Increases physical damage against shadow property monster | 3 - 20 | %Increases magical damage against holy property monster | 3 - 20 |
%Increases physical damage against holy property monster | 3 - 20 | %Increases magical damage against ghost property monster | 3 - 20 |
%Increases physical damage against ghost property monster | 3 - 20 | %Increases magical damage against undead property monster | 3 - 20 |
%Increases physical damage against undead property monster | 3 - 20 | ||
2nd Enchant List | Min - Max | 2nd Enchant List | Min - Max |
%Increase attack speed (reduce delay after attack) | 3 - 15 | %reduces variable casting time | 3 - 15 |
%Increases physical damage against formless race monster | 3 - 15 | %Increases magical damage against formless race monster | 3 - 15 |
%Increases physical damage against demihuman race monster | 3 - 15 | %Increases magical damage against demihuman race monster | 3 - 15 |
%Increases physical damage against brute race monster | 3 - 15 | %Increases magical damage against brute race monster | 3 - 15 |
%Increases physical damage against plant race monster | 3 - 15 | %Increases magical damage against plant race monster | 3 - 15 |
%Increases physical damage against fish race monster | 3 - 15 | %Increases magical damage against fish race monster | 3 - 15 |
%Increases physical damage against undead race monster | 3 - 15 | %Increases magical damage against undead race monster | 3 - 15 |
%Increases physical damage against demon race monster | 3 - 15 | %Increases magical damage against demon race monster | 3 - 15 |
%Increases physical damage against angel race monster | 3 - 15 | %Increases magical damage against angel race monster | 3 - 15 |
%Increases physical damage against insect race monster | 3 - 15 | %Increases magical damage against insect race monster | 3 - 15 |
%Increases physical damage against dragon race monster | 3 - 15 | %Increases magical damage against dragon race monster | 3 - 15 |
%Increases physical damage against large size monster | 3 - 15 | %Increases magical damage against large size monster | 3 - 15 |
%Increases physical damage against medium size monster | 3 - 15 | %Increases magical damage against medium size monster | 3 - 15 |
%Increases physical damage against small size monster | 3 - 15 | %Increases magical damage against small size monster | 3 - 15 |
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---|---|---|---|
1st Enchant List | Min - Max | 1st Enchant List | Min - Max |
Atk + | 5 - 25 | Increase attack speed (reduce delay after attack) | 3 - 10 |
Atk % | 1 - 5 | Matk + | 5 - 25 |
Hit | 3 - 10 | Matk % | 1 - 5 |
Critical | 3 - 10 | %Increases magical damage against neutral property monster | 3 - 20 |
%Increases physical damage against neutral property monster | 3 - 20 | %Increases magical damage against water property monster | 3 - 20 |
%Increases physical damage against water property monster | 3 - 20 | %Increases magical damage against wind property monster | 3 - 20 |
%Increases physical damage against wind property monster | 3 - 20 | %Increases magical damage against earth property monster | 3 - 20 |
%Increases physical damage against earth property monster | 3 - 20 | %Increases magical damage against fire property monster | 3 - 20 |
%Increases physical damage against fire property monster | 3 - 20 | %Increases magical damage against poison property monster | 3 - 20 |
%Increases physical damage against poison property monster | 3 - 20 | %Increases magical damage against shadow property monster | 3 - 20 |
%Increases physical damage against shadow property monster | 3 - 20 | %Increases magical damage against holy property monster | 3 - 20 |
%Increases physical damage against holy property monster | 3 - 20 | %Increases magical damage against ghost property monster | 3 - 20 |
%Increases physical damage against ghost property monster | 3 - 20 | %Increases magical damage against undead property monster | 3 - 20 |
%Increases physical damage against undead property monster | 3 - 20 | ||
2nd Enchant List | Min - Max | 2nd Enchant List | Min - Max |
ASPD | 1 - 2 | ASPD | 1 - 2 |
Flee | 5 - 45 | Flee | 5 - 45 |
%reduces SP consumption | 1 - 10 | %reduces SP consumption | 1 - 10 |
Weapon can't be destroyed | - | Weapon can't be destroyed | - |
%Increase attack speed (reduce delay after attack) | 3 - 15 | %reduces variable casting time | 3 - 15 |
%Increases physical damage against formless race monster | 3 - 20 | %Matk | 3 - 10 |
%Increases physical damage against demihuman race monster | 3 - 20 | %Increases magical damage against formless race monster | 3 - 15 |
%Increases physical damage against brute race monster | 3 - 20 | %Increases magical damage against demihuman race monster | 3 - 15 |
%Increases physical damage against plant race monster | 3 - 20 | %Increases magical damage against brute race monster | 3 - 15 |
%Increases physical damage against fish race monster | 3 - 20 | %Increases magical damage against plant race monster | 3 - 15 |
%Increases physical damage against undead race monster | 3 - 20 | %Increases magical damage against fish race monster | 3 - 15 |
%Increases physical damage against demon race monster | 3 - 20 | %Increases magical damage against undead race monster | 3 - 15 |
%Increases physical damage against angel race monster | 3 - 20 | %Increases magical damage against demon race monster | 3 - 15 |
%Increases physical damage against insect race monster | 3 - 20 | %Increases magical damage against angel race monster | 3 - 15 |
%Increases physical damage against dragon race monster | 3 - 20 | %Increases magical damage against insect race monster | 3 - 15 |
%Increases long ranged physical damage | 3 - 20 | %Increases magical damage against dragon race monster | 3 - 15 |
%Increases mele physical damage | 3 - 20 | %Increases magical damage against large size monster | 3 - 15 |
%Increases critical damage | 3 - 20 | %Increases magical damage against medium size monster | 3 - 15 |
%Increases physical damage against large size monster | 3 - 20 | %Increases magical damage against small size monster | 3 - 15 |
%Increases physical damage against medium size monster | 3 - 20 | ||
%Increases physical damage against small size monster | 3 - 20 | ||
3rd Enchant List | Min - Max | 3rd Enchant List | Min - Max |
Def | 30 - 100 | Def | 30 - 100 |
Mdef | 10 - 40 | Mdef | 10 - 40 |
%MaxHP | 1 - 5 | %MaxHP | 1 - 5 |
%MaxSP | 1 - 5 | %MaxSP | 1 - 5 |
%Reduces Variable Casting Time | 3 - 10 | %Reduces Variable Casting Time | 3 - 10 |
%Increases physical damage against normal enemies | 1 - 10 | %Increases magical damage against normal enemies | 1 - 10 |
%Ignore Def of normal enemies | 3 - 15 | %Ignore Mdef of normal enemies | 3 - 15 |
%Increases physical damage against boss enemies | 1 - 10 | %Increases magical damage against boss enemies | 1 - 10 |
%Ignore Def of boss monster | 3 - 15 | %Ignore Mdef of boss monster | 3 - 15 |
%reduces delay after skill | 1 - 5 | %reduces delay after skill | 1 - 5 |
If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Varmeal Ticket or zeny to exchange.
Episode 17.2 - Sage's Legacy
- For Episode 17.2 Sage's Legacy Main/Side Quests: please refer to Episode 17.2 Sage's Legacy