Illusion Dungeons
You can access each dungeon by talking no Warper NPC in Prontera or any main city.
Illusion of Moonlight
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Illusion of Frozen
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Illusion of Vampire
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Illusion of Abyss
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Illusion of Teddy Bear
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Required Level : 100+
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Required Level: 110+
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Required Level: 130+
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Required Level: 150+
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Required Level: 150+
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Guide
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Guide
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Guide
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Guide
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Guide
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Illusion of Luanda
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Illusion of Labyrinth
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Illusion of Underwater
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Illusion of Twins (NEW)
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Required Level: 160+
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Required Level: 170+
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Required Level: 140+/180+
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Required Level: 140+/180+
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Guide
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Guide
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Guide
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Guide
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Illusion Enchants
The Illusion Enchanter can be found in Prontera at @warp prontera 91 115.
Enchanting
Each item can only be enchanted twice at the cost of 5
Illusion Stones per try. You can farm that in said dungeon which dropped from most normal mobs inside and also the enchantment only applicable to Illusion items crafted from dungeons.
Depending on the item type, you will get different enchants.
Note: Currently, only
Illusion Sharpened Legbone of Ghoul [2] fits the criteria as a Level 3 Weapon.
Resetting Enchants
The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
Price
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Success Chance
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100,000 zeny
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50%
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200,000 zeny
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60%
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300,000 zeny
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70%
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400,000 zeny
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80%
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500,000 zeny
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100%
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5 Illusion Stones
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100%
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Illusion Weapon Level 4 Enchants
Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
Aside from
Illusion Sharpened Legbone of Ghoul [2] , every other Illusion Dungeon weapon can be enchanted through
Resonance Stone of Dusk (physical) or
Resonance Stone of Dawn (magic).
The two stones can be purchased from the Cat Salesman Nyarom type @shop and go to 179 51 .
Each single stone costs either 2,000,000 zeny or 2
Silvervine Fruit .
Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Resonance Stone of Dusk - Level 4 Weapon Physical Enchants
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1st Slot Enchant
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2nd Slot Enchant
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- Increases Physical Damage against Neutral Monsters by 1~10%
- Increases Physical Damage against Water Monsters by 1~10%
- Increases Physical Damage against Earth Monsters by 1~10%
- Increases Physical Damage against Fire Monsters by 1~10%
- Increases Physical Damage against Wind Monsters by 1~10%
- Increases Physical Damage against Poison Monsters by 1~10%
- Increases Physical Damage against Holy Monsters by 1~10%
- Increases Physical Damage against Shadow Monsters by 1~10%
- Increases Physical Damage against Ghost Monsters by 1~10%
- Increases Physical Damage against Undead (Element) Monsters by 1~10%
- Increases Maximum HP by 100~1500
- Reduces SP consumption by 1~10%
- ATK + 5~30
- ATK + 1~3%
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- Increases Physical Damage against Formless Monsters by 1~10%
- Increases Physical Damage against Undead (Race) Monsters by 1~10%
- Increases Physical Damage against Brute Monsters by 1~10%
- Increases Physical Damage against Plant Monsters by 1~10%
- Increases Physical Damage against Insect Monsters by 1~10%
- Increases Physical Damage against Fish Monsters by 1~10%
- Increases Physical Damage against Demon Monsters by 1~10%
- Increases Physical Damage against Demi-Human Monsters by 1~10%
- Increases Physical Damage against Angel Monsters by 1~10%
- Increases Physical Damage against Dragon Monsters by 1~10%
- Increases Physical Damage against Small Monsters by 1~5%
- Increases Physical Damage against Medium Monsters by 1~5%
- Increases Physical Damage against Large Monsters by 1~5%
- Increases ASPD (reduces delay after attack) by 1~10%
- Increases Long Range Physical Damage by 1~5%
- Increases Critical Damage by 1~5%
- Reduces After Cast Delay by 1~5%
- Increases FLEE by 1~20
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Resonance Stone of Dawn - Level 4 Weapon Magical Enchants
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1st Slot Enchant
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2nd Slot Enchant
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- Increases Magical Damage against Neutral Monsters by 1~10%
- Increases Magical Damage against Water Monsters by 1~10%
- Increases Magical Damage against Earth Monsters by 1~10%
- Increases Magical Damage against Fire Monsters by 1~10%
- Increases Magical Damage against Wind Monsters by 1~10%
- Increases Magical Damage against Poison Monsters by 1~10%
- Increases Magical Damage against Holy Monsters by 1~10%
- Increases Magical Damage against Shadow Monsters by 1~10%
- Increases Magical Damage against Ghost Monsters by 1~10%
- Increases Magical Damage against Undead (Element) Monsters by 1~10%
- Reduces Variable Casting Time by 1~15%
- Increases Maximum HP by 100~1500
- Reduces SP consumption by 1~10%
- MATK + 5~30
- MATK + 1~3%
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- Increases Magical Damage against Formless Monsters by 1~10%
- Increases Magical Damage against Undead (Race) Monsters by 1~10%
- Increases Magical Damage against Brute Monsters by 1~10%
- Increases Magical Damage against Plant Monsters by 1~10%
- Increases Magical Damage against Insect Monsters by 1~10%
- Increases Magical Damage against Fish Monsters by 1~10%
- Increases Magical Damage against Demon Monsters by 1~10%
- Increases Magical Damage against Demi-Human Monsters by 1~10%
- Increases Magical Damage against Angel Monsters by 1~10%
- Increases Magical Damage against Dragon Monsters by 1~10%
- Increases Magical Damage against Small Monsters by 1~5%
- Increases Magical Damage against Medium Monsters by 1~5%
- Increases Magical Damage against Large Monsters by 1~5%
- Increases ASPD (reduces delay after attack) by 1~10%
- Reduces After Cast Delay by 1~5%
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