Glast Heim Challenger

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Requirements
Base Level: 170
Starting Point: glast_01 141, 287
Rewards
Experience: Unknown (Base) and Unknown (Job)
Items: ?x 25867.png Temporal Fragment ?x 25865.png Temporal Gemstone ?x 25866.png Temporal Spell ?x 25864.png Sealed Temporal Circlet


Glast Heim Challenger

Rewards Tips

The dungeon has 10 difficulties levels. Higher levels gives you more rewards. Completing the instance in the shortest amout of time leads to more rewards!

Item Difficulty Level Amount
25867.png Temporal Fragment

Lv1

Lv2

Lv3

Lv4

Lv5

Lv6

Lv7

Lv8

Lv9

Lv10

1~15

1~20

1~25

1~30

2~30

2~30

3~30

3~30

4~30

4~30

25864.png Sealed Temporal Circlet

Lv1

Lv2

Lv3

Lv4

Lv5

Lv6

Lv7

Lv8

Lv9

Lv10

1~5

1~6

2~7

2~8

3~9

3~10

4~10

4~10

5~10

5~10

25865.png Temporal Gemstone

Lv3

Lv4

Lv5

Lv6

Lv7

Lv8

Lv9

Lv10

1~3

1~4

1~4

1~5

2~5

2~6

2~6

2~7

25866.png Temporal Spell

Lv5

Lv6

Lv7

Lv8

Lv9

Lv10

1~3

3~7

5~11

8~16

11~22

14~28

Rewards are used to obtain cards, weapons, headgears and enchant the headgears

Guide

Glast Heim Challenger is a straight foward instance therefore we have only a few steps to complete it:

  • Talk to the Warper NPC in Prontera and select the Glast Heim Challenger instance or alternatively you can type @instance and follow the same route.
  • Talk To Oscar to generate and enter the instance.
  • When inside talk again to Oscar and go either to the right portal or the left portal in the hallway (Be careful as you will spawn randomly on either side of the room).
  • After selecting a side, your task is to kill every single mob on that room!
   Notice the monster countdown message on top of the screen, it shows monsters amount in each room (x <- Unpurified Illusion -> y) while x and y being how many monsters remaining in the left and right room respectively
  • Once you clear both sides return to the hallway and go to the top most of the room.
  • Talk to Oscar and enter the Boss room.
  • Make your way through any mobs and go to the upper part of the room.
  • Talk to Oscar once more to spawn the MVP.
  • Good Luck!

Cards & Items

You can obtain theese cards exchanging 25866.png Temporal Spell .

27384.png Mutated White Knight Card  50 each
27385.png Mutated Khalitzburg Card  70 each

Notable Drops You can obtain this item as a MVP Reward after killing the MVP (50% Chance)

7925.png Powerful Dimensional Essence  

Cards that can drop from monsters in the instance:

Card Description Slot
27381.png Himmelmez's Phantom Card

Increases holy and neutral property magical damage by 100%. Increases damage taken from all property by 30%.

Garment
27382.png Prime Corruption Root Card

Atk + 30, Matk + 30. When Equipped With Realized Corruption Root Card, increases fire and neutral property magical damage by 30%.

Garment
27383.png Amdarais's Phantom Card

MaxHP + 10%, MaxSP + 5%. When Equipped With Amdarais Card, increases physical damage against all type enemies by 5%, Matk + 5%. When Equipped With Realized Amdarais Card, increases physical damage against all type enemies by 10%, Matk + 10%.

Shoes
27384.png Mutated White Knight Card

Matk + 15. Increases magical damage against medium and large size enemies by 20%. When equipped with Mutated Khalitzburg Card, reduces physical and magical damage taken from medium and large size enemies by 5%.

Weapon
27385.png Mutated Khalitzburg Card

Mdef + 10. Reduces physical and magical damage taken from medium and large size enemies by 25%. When equipped with Mutated White Knight Card, reduces physical and magical damage taken from medium and large size enemies by additional 5%. Increases magical damage against medium and large size enemies by 5%.

Shield
27386.png Cursed Raydric Card

Increases physical damage against undead race enemies by 5%. When equipped with Cursed Raydric Archer Card, increases physical damage against undead race enemies by additional 5%.

Accessory (Left)
27387.png Cursed Raydric Archer Card

Increases physical damage against demon race enemies by 5%. When equipped with Cursed Raydric Card, increases physical damage against demon race enemies by additional 5%.

Accessory (Right)
27388.png Cursed Servant Card

Increases HP recovery rate by 30%. When equipped with Zombie Card, MaxHP + 15%.

Accessory


Headgears

NPC HUGINN2001 provides the service to exchange instance rewards to new headgears and cards. And converts Sealed Temporal Circlet to other materials.

Headgear Description
19474.png Temporal Circlet (Rune Knight) [1]
  • MaxHP + 250 per 2 refine rate.
  • MaxSP + 2% per 3 refine rate.
  • Increases Dragon Breath and Dragon Breath - Water by 15% per 3 refine rate.
  • Increases long ranged physical damage by 5% per 4 refine rate.
  • If refine rate is 11 or higher, reduces delay after skill by 5%.
19475.png Temporal Circlet (Royal Guard [1]
  • Atk + 15 per 2 refine rate.
  • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
  • Increases Vanishing Point and Cannon Spear damage by 15% per 3 refine rate.
  • Increases long ranged physical damage by 5% per 4 refine rate.
  • If refine rate is 11 or higher, Atk + 5%.
19476.png Temporal Circlet (Mechanic) [1]
  • Atk + 15 per 2 refine rate.
  • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
  • Increases Arm Cannon and Knuckle Boost damage by 10% per 3 refine rate.
  • Increases long ranged physical damage by 5% per 4 refine rate.
  • If refine rate is 11 or higher, reduces delay after skill by 5%.
19477.png Temporal Circlet (Genetic) [1]
  • Atk + 15 per 2 refine rate.
  • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
  • Increases Spore Explosion and Cart Tornado damage by 20% per 3 refine rate.
  • Increases physical damage against all size enemies by 2% per 4 refine rate.
  • If refine rate is 11 or higher, reduces delay after skill by 5%.
19478.png Temporal Circlet (Guillotine Cross) [1]
  • Atk + 15 per 2 refine rate.
  • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
  • Increases Rolling Cutter and Counter Slash damage by 20% per 3 refine rate.
  • Atk + 2% per 4 refine rate.
  • If refine rate is 11 or higher, reduces delay after skill by 5%.
19479.png Temporal Circlet (Shadow Chaser) [1]
  • Atk + 15 per 2 refine rate.
  • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
  • Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate.
  • Atk + 2% per 4 refine rate.
  • If refine rate is 11 or higher, reduces delay after skill by 5%.
19480.png Temporal Circlet (Archbishop) [1]
  • Matk + 15 per 2 refine rate.
  • Reduces variable casting time by 3% per 3 refine rate.
  • Increases Adoramus damage by 20% per 3 refine rate.
  • Increases holy property magical damage by 7% per 4 refine rate.
  • If refine rate is 11 or higher, Matk + 5%.
19481.png Temporal Circlet (Sura) [1]
  • Atk + 15 per 2 refine rate.
  • MaxHP + 2% per 3 refine rate.
  • Increases Knuckle Arrow by 20% and Tiger Cannon damage by 10% per 3 refine rate.
  • Increases long ranged physical damage by 5% per 4 refine rate.
  • If refine rate is 11 or higher, Atk + 5%.
19482.png Temporal Circlet (Warlock) [1]
  • Matk + 15 per 2 refine rate.
  • Reduces variable casting time by 3% per 3 refine rate.
  • Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate.
  • Increases wind and water property magical damage by 5% per 4 refine rate.
  • If refine rate is 11 or higher, Matk + 5%.
19483.png Temporal Circlet (Sorcerer) [1]
  • Matk + 15 per 2 refine rate.
  • Reduces variable casting time by 3% per 3 refine rate.
  • Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate.
  • Increases neutral and water property magical damage by 5% per 4 refine rate.
  • If refine rate is 11 or higher, Matk + 5%.
19484.png Temporal Circlet (Ranger) [1]
  • Atk + 15 per 2 refine rate.
  • Increases critical damage by 5% per 3 refine rate.
  • Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate.
  • Increases long ranged physical damage by 5% per 4 refine rate.
  • If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 1 second.
19485.png Temporal Circlet (Wanderer & Minstrel) [1]
  • Matk + 15 per 2 refine rate.
  • Reduces variable casting time by 5% per 3 refine rate.
  • Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate.
  • Increases neutral property magical damage by 7% per 4 refine rate.
  • If refine rate is 11 or higher, Matk + 5%.
19486.png Temporal Circlet (Star Emperor) [1]
  • Atk + 15 per 2 refine rate.
  • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
  • Increases Falling Star damage by 30% per 3 refine rate.
  • Increases physical damage against all size enemies by 2% per 4 refine rate.
  • If refine rate is 11 or higher, Atk + 5%.
19487.png Temporal Circlet (Soul Reaper) [1]
  • Matk + 15 per 2 refine rate.
  • Reduces variable casting time by 5% per 3 refine rate.
  • Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate.
  • Increases shadow property magical damage by 7% per 4 refine rate.
  • If refine rate is 11 or higher, Matk + 5%.
19488.png Temporal Circlet (Rebellion) [1]
  • Atk + 15 per 2 refine rate.
  • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
  • Increases Round Trip and Banishing Buster damage by 20% per 3 refine rate.
  • Increases long ranged physical damage by 5% per 4 refine rate.
  • If refine rate is 11 or higher, reduces delay after skill by 5%.
19489.png Temporal Circlet (Oboro) [1]
  • Matk + 15 per 2 refine rate.
  • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
  • Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate.
  • Increases wind and water property magical damage by 5% per 4 refine rate.
  • If refine rate is 11 or higher, Matk + 5%.
19490.png Temporal Circlet (Kagerou) [1]
  • Atk + 15 per 2 refine rate.
  • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
  • Increases Cross Slash and Kunai Explosion damage by 20% per 3 refine rate.
  • Increases physical damage against all size enemies by 2% per 4 refine rate.
  • If refine rate is 11 or higher, Atk + 5%.
19491.png Temporal Circlet (Super Novice) [1]
  • Atk + 10 and Matk + 10 per 2 refine rate.
  • Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 3 refine rate.
  • Increases critical damage by 5% and increases all property magical damage by 5% per 4 refine rate.
  • If refine rate is 11 or higher, reduces delay after skill by 5%.
19492.png Temporal Circlet (Summoner) [1]
  • Atk + 15 per 2 refine rate.
  • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
  • Increases Catnip Meteor and Picky Peck damage by 20% per 3 refine rate.
  • Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate.
  • If refine rate is 11 or higher, reduces delay after skill by 5%.

Weapons

NPC MUNINN2003 provides the service to exchange instance rewards to new weapons with 2 choices.

  • Player can choose desired weapon : Temporal Spell 20 ea.
  • Gives you 1 random weapon : Temporal Gemstone 2 ea + Temporal Fragment 20 ea.
Image Weapon Description
1336.png Guardian Knight Axe [2]
  • Can't be destroyed, Atk + 5%.
  • Increases long ranged physical damage by 1% per refine rate.
  • If refine rate is 9 or higher, increases Power Swing damage by 20%.
  • If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
2060.png Royal Magician Staff [2]
  • Can't be destroyed, Matk + 270, Matk + 5%.
  • Matk + 5 per refine rate.
  • If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%.
  • If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage.
  • If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
18191.png Guardian Knight Bow [2]
  • Increases long ranged physical damage by 15%
  • Atk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Triangle Shot damage by 20%.
  • If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
21055.png Guardian Knight Claymore [2]
  • Atk + 5%.
  • Atk + 4 per refine rate.
  • If refine rate is 9 or higher, Cri + 5, increases critical damage by 25%.
  • If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
26165.png Royal Cleric Staff [2]
  • Can't be destroyed, Matk + 170, Matk + 5%.
  • Matk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Adoramus damage by 20%.
  • If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage.
  • If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
26166.png Royal Magician Wand [2]
  • Can't be destroyed, Matk + 180, increases fire property magical damage by 5%.
  • Matk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%.
  • If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage.
  • If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
26216.png Royal Whip [2]
  • Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%.
  • Matk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second.
  • If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.
  • If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
28046.png Royal Katar [2]
  • Atk + 5%.
  • Atk + 5 per refine rate.
  • If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%.
  • If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
28141.png Guardian Knight Battle Axe [2]
  • Can't be destroyed, Atk + 5%, reduces damage taken from medium and large size enemies by 10%.
  • Increases long ranged physical damage by 1% per refine rate.
  • If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces cooldown of Axe Tornado by 1 second.
  • If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
28636.png Royal Sage Book [2]
  • Can't be destroyed, Matk + 170, increases wind and water property magical damage by 5%.
  • Matk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%.
  • If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage.
  • If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
28774.png Royal Gladius (R) [2]
  • Atk + 5%.
  • When equipped with Royal Gladius (L), Atk + 7 per 2 of the sum of refine rate.
  • If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%.
  • If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus Atk + 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%.
28775.png Royal Gladius (L) [3]
  • Has no effect. Used for combo with Royal Gladius (R).
28776.png Royal Magician Dagger [2]
  • Matk + 170, Matk + 5%.
  • Matk + 4 per refine rate.
  • If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%.
  • If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage.
  • If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
32027.png Guardian Knight Spear [2]
  • Increases long ranged physical damage by 1% per refine rate.
  • If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
  • If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
32111.png Royal Cello [2]
  • Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%.
  • Matk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second.
  • If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.
  • If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
32353.png Guardian Knight Jewel Sword [2]
  • Matk + 180.
  • MaxHP + 1% and increases Grand Cross damage by 2% per refine rate.
  • If refine rate is 9 or higher, increases Shield Press damage by 20%.
  • If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, has a chance to gain Atk + 7% and Matk + 7% for 10 seconds when dealing physical or magical damage.
  • If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.
32401.png Royal Pillar [2]
  • Can't be destroyed, Atk + 5%.
  • Increases long ranged physical damage by 1% per refine rate.
  • If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%.
  • If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
32402.png Royal Syringe [2]
  • Can't be destroyed, Atk + 5%.
  • Increases long ranged physical damage by 1% per refine rate.
  • If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%.
  • If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
32403.png Royal Alchemy Staff [2]
  • Can't be destroyed, Atk + 5%.
  • Atk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces cooldown of Crazy Vines by 1 second.
  • If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
1870.png Royal Knuckle [2]
  • Increases long ranged physical damage by 15%
  • Atk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Rampage Blast damage by 20%.
  • If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau
  • Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher
  • Increases physical damage against holy and undead property enemies by 20%.
13347.png Royal Huuma Shuriken [2]

Increases long ranged physical damage by 15%

  • Atk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Cross Slash damage by 20%.
  • If refine rate is 11 or higher, reduces cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau
  • Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher
  • Increases physical damage against holy and undead property enemies by 20%.
18198.png Royal Knight Archer Bow [2]
  • Increases long ranged physical damage by 15%
  • Atk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces delay after skill by 12%.
  • If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau
  • Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher
  • Increases physical damage against holy and undead property enemies by 20%.
26172.png Royal Foxtail [2]
  • Can't be destroyed, Matk + 350, Matk + 5%.
  • Atk + 4 and Matk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%.
  • If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau
  • Atk + 30, Matk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus Matk + 10% for 10 seconds when dealing magical damage.
  • If the sum of refine rate of set is 30 or higher
  • Increases physical and magical damage against holy and undead property enemies by 20%.
32304.png Royal Revolver [2]
  • Increases long ranged physical damage by 15%
  • Atk + 4 per refine rate.
  • If refine rate is 9 or higher, increases Fire Dance damage by 20%.
  • If refine rate is 11 or higher, reduces cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%.
  • When equipped with King Schmidt's Suit and King Schmidt's Manteau
  • Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
  • If the sum of refine rate of set is 30 or higher
  • Increases physical damage against holy and undead property enemies by 20%.

Enchantments

NPC OSC0005 provides the service to enchant the Temporal Circlet.

Enchant Slot Material Effect(Random)
1st 4th 10x 25867.png Temporal Fragment
  • Int 1~4
  • Str 1~4
  • Vit 1~4
  • Luk 1~4
2nd (1st Choice) 3rd 20x 25867.png Temporal Fragment
  • Int 1~4
  • Str 1~4
  • Vit 1~4
  • Luk 1~4
  • Temporal Jewel (Str) Lv 1~3
  • Temporal Jewel (Agi) Lv 1~3
  • Temporal Jewel (Vit) Lv 1~3
  • Temporal Jewel (Int) Lv 1~3
  • Temporal Jewel (Dex) Lv 1~3
  • Temporal Jewel (Luk) Lv 1~3
2nd (2nd Choice) 3rd 2x 25865.png Temporal Gemstone
  • Temporal Jewel (Str) Lv 1~3
  • Temporal Jewel (Agi) Lv 1~3
  • Temporal Jewel (Vit) Lv 1~3
  • Temporal Jewel (Int) Lv 1~3
  • Temporal Jewel (Dex) Lv 1~3
  • Temporal Jewel (Luk) Lv 1~3
3rd 2nd 2x 25866.png Temporal Spell
  • Sharp Lv 1~4
  • Expert Archer Lv 1~4
  • Delay After Attack Lv 1~4
  • Spell Lv 1~4
  • Mettle Lv 1
  • Magic Essence Lv 1
  • Acute Lv 1
  • Master Archer Lv 1
  • Adamantine Lv 1
  • Affection Lv 1

If you gain Mettle, Magic Essence, Acute, Master Archer, Adamantine or Affection on the third enchant. It can be upgraded, quite similar to Bio5 headgear enchantment.

Amount Upgrade to

4 25866.png Temporal Spell

  • Lv 2

6 25866.png Temporal Spell

  • Lv 3

8 25866.png Temporal Spell

  • Lv 4

10 25866.png Temporal Spell

  • Lv 5

12 25866.png Temporal Spell

  • Lv 6

16 25866.png Temporal Spell

  • Lv 7

20 25866.png Temporal Spell

  • Lv 8

28 25866.png Temporal Spell

  • Lv 9

40 25866.png Temporal Spell

  • Lv 10
  • If success. The enchant level will be upgraded by 1 level (ex. lv 4 > lv 5).
  • If fail. The enchant level will be downgraded by 1 level (ex. lv 4 > lv 3).
  • Failure on upgrading level 1 enchant just lost enchant material. Enchant still be on level 1.
  • Maximum level of enchantment is 10.

Reseting

  • Enchantment can be reset. NPC will give you 2 choices.
  • Reset with 500k zeny. 70% success. Failure will destroy headgear.
  • Reset with 2 Kitten Silvervine Fruits. 100% success.
  • Headgear must have at least 1 enchant attached to be reset.

New Enchantments Details

Item Effect
29672.png

Temporal Jewel (Str) lv.1

  • Atk + 2 per 2 refine rate of headgear.
  • Hit + 3 per 2 refine rate of headgear.
  • Atk + 1% per 5 refine rate of headgear.
29672.png

Temporal Jewel (Str) lv.2

  • Atk + 4 per 2 refine rate of headgear.
  • Hit + 5 per 2 refine rate of headgear.
  • Atk + 2% per 5 refine rate of headgear.
29672.png

Temporal Jewel (Str) lv.3

  • Atk + 7 per 2 refine rate of headgear.
  • Hit + 7 per 2 refine rate of headgear.
  • Atk + 3% per 5 refine rate of headgear.
29675.png

Temporal Jewel (Agi) lv.1

  • Increases attack speed (reduces delay after attack by 1%) per 2 refine rate of headgear.
  • Flee + 4 per 2 refine rate of headgear.
  • ASPD + 1 per 5 refine rate of headgear.
29675.png

Temporal Jewel (Agi) lv.2

  • Increases attack speed (reduces delay after attack by 3%) per 2 refine rate of headgear.
  • Flee + 5 per 2 refine rate of headgear.
  • ASPD + 1 per 5 refine rate of headgear.
29675.png

Temporal Jewel (Agi) lv.3

  • Increases attack speed (reduces delay after attack by 5%) per 2 refine rate of headgear.
  • Flee + 7 per 2 refine rate of headgear.
  • ASPD + 1 per 5 refine rate of headgear.
29678.png

Temporal Jewel (Vit) lv.1

  • Def + 5 per 2 refine rate of headgear.
  • MaxHP + 200 per 2 refine rate of headgear.
  • MaxHP + 1% per 5 refine rate of headgear.
29678.png

Temporal Jewel (Vit) lv.2

  • Def + 7 per 2 refine rate of headgear.
  • MaxHP + 300 per 2 refine rate of headgear.
  • MaxHP + 2% per 5 refine rate of headgear.
29678.png

Temporal Jewel (Vit) lv.3

  • Def + 10 per 2 refine rate of headgear.
  • MaxHP + 500 per 2 refine rate of headgear.
  • MaxHP + 3% per 5 refine rate of headgear.
29681.png

Temporal Jewel (Int) lv.1

  • Increases heal effectiveness by 1% per 2 refine rate of headgear.
  • Matk + 2 per 2 refine rate of headgear.
  • Matk + 1% per 5 refine rate of headgear.
29681.png

Temporal Jewel (Int) lv.2

  • Increases heal effectiveness by 3% per 2 refine rate of headgear.
  • Matk + 4 per 2 refine rate of headgear.
  • Matk + 2% per 5 refine rate of headgear.
29681.png

Temporal Jewel (Int) lv.3

  • Increases heal effectiveness by 5% per 2 refine rate of headgear.
  • Matk + 7 per 2 refine rate of headgear.
  • Matk + 3% per 5 refine rate of headgear.
29684.png

Temporal Jewel (Dex) lv.1

  • Increases bow damage by 1% per 2 refine rate of headgear.
  • Hit + 2 per 2 refine rate of headgear.
  • Atk + 1% per 5 refine rate of headgear.
29684.png

Temporal Jewel (Dex) lv.2

  • Increases bow damage by 2% per 2 refine rate of headgear.
  • Hit + 5 per 2 refine rate of headgear.
  • Atk + 2% per 5 refine rate of headgear.
29684.png

Temporal Jewel (Dex) lv.3

  • Increases bow damage by 3% per 2 refine rate of headgear.
  • Hit + 7 per 2 refine rate of headgear.
  • Atk + 3% per 5 refine rate of headgear.
29687.png

Temporal Jewel (Luk) lv.1

  • Increases critical damage by 2% per 2 refine rate of headgear.
  • Cri + 1 per 2 refine rate of headgear.
  • Atk + 1% per 5 refine rate of headgear.
29687.png

Temporal Jewel (Luk) lv.2

  • Increases critical damage by 4% per 2 refine rate of headgear.
  • Cri + 2 per 2 refine rate of headgear.
  • Atk + 2% per 5 refine rate of headgear.
29687.png

Temporal Jewel (Luk) lv.3

  • Increases critical damage by 6% per 2 refine rate of headgear.
  • Cri + 3 per 2 refine rate of headgear.
  • Atk + 3% per 5 refine rate of headgear.
Instances

 • Airship Assault  • Bakonawa Extermination  • Bangungot's Instance  • Biolab4 Instance  • Buwaya's Cave  • Central Laboratory  • Devil's Tower  • Endless Tower  • Faceworm Nest  • Geffen Magic Tournament  • Ghost Palace  • Hazy Forest  • Isle of Bios  • Malangdo Culvert  • Morse's Cave  • Jitterbug  • Nidhoggur's Nest  • Octopus Cave  • Old Glast Heim  • Room of Consciousness  • Sara's Memory  • Sealed Shrine  • Temple of Demon God