Einbech Dungeon 3

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Introduction

Einbech Dungeon 3 is the third floor of the well-known Einbech Dungeon.

It's considered an end game dungeon, requiring anyone that wishes to enter to be at least level 180. Being in a party and having appropriate equipment is also recommended.

Besides being a good leveling place, it's possible to obtain new cards and the new Obtainable Equipment.

Access

To access the dungeon you can talk to NPC Warper select Dungeon - Einbech Dungeon - Level 3 or you can use @warp ein_dun03 command.

Monsters

Image Name Level HP Size / Race / Element
20592.png Poisonous 188 2,407,086 Medium / Formless / Ghost 4
20593.png Toxious 188 2,407,556 Medium / Formless / Poison 4
20594.png Green Mineral 190 2,435,702 Large / Formless / Neutral 4
20595.png Red Mineral 190 2,435,702 Large / Formless / Neutral 4
20596.png White Mineral 190 2,436,177 Large / Formless / Neutral 4
20597.png Purple Mineral 190 2,435,702 Large / Formless / Neutral 4
20600.png Jewel 192 100 Large / Formless / Neutral 4
20602.png White Porcellio 206 2,403,326 Small / Insect / Earth 4
20603.png Abyssman 190 2,428,277 Large / Beast / Neutral 4
20598.png Jewelry Ant 191 2,445,656 Medium / Insect / Neutral 4
20601.png Jungoliant
File:Mvp.gif
197 40,000,000 Large / Insect / Neutral 4

Rewards

The monster on the map drop 5 different kind of ores:

By combining 1 each of the 5 different ores with Field Manager Elmen in @warp einbech 149 257 , you get one 25814.png Dynite

The dynites can be used to purchase the new safety accessories, safety weapons, and modification permits from the same NPC.

Obtainable Equipment

Einbech Accessories

Einbech Accessories can be purchased directly from Elmen.

Image Name Price Slot Description
32248.png Safety Pendant R [1] 10 25814.png Dynite

Accessory (Right)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • All Stats + 5, Aspd + 5%.

[+ 32250.png Safety Epaulet R ]

  • MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)..

[+ 32251.png Safety Epaulet B ]

  • MaxHP + 10%, reduces variable cast time by 15%.

[+ 32250.png Safety Epaulet R or 32251.png Safety Epaulet B ]

[+ Any Einbech Weapon]

  • Reduces fixed casting time by 0.3 seconds
  • Reduces delay after skill by 7%
  • Reduces damage taken from all size enemies by 3%
32249.png Safety Pendant B [1] 10 25814.png Dynite

Accessory (Right)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • All Stats + 5, variable casting time by 5%.

[+ 32250.png Safety Epaulet R ]

  • MaxHP + 10%, increases attack speed (reduces delay after attack by 15%).

[+ 32251.png Safety Epaulet B ]

  • MaxHP + 10%, reduces variable cast time by additional 15%.

[+ 32250.png Safety Epaulet R or 32251.png Safety Epaulet B ]

[+ Any Einbech Weapon]

  • Reduces fixed casting time by 0.3 seconds
  • Reduces delay after skill by 7%
  • Reduces damage taken from all size enemies by 3%
32250.png Safety Epaulet R [1] 10 25814.png Dynite

Accessory (Left)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • Atk + 5%.
32248.png Safety Epaulet B [1] 10 25814.png Dynite

Accessory (Left)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • Matk + 5%.

Einbech Weapons

Einbech Weapons can be obtained at random for the cost of 20 25814.png Dynites from Elmen in the shape of 9515.png Einbech Weapon Box . So the weapon gotten from the box is random, hence it's advisable to farms a lot of Dynites before exchanging.

Image Name Slot Desc
1867.png Safety Knuckle [2] Knuckle

Attack: 210

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Sura

  • Atk + 10%.
  • Increases Knuckle Arrow damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, Aspd + 15%.
  • If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
2058.png Detecting Staff [2] Two-handed Staff

Attack: 180

Weight: 200

Weapon Level: 4

Required Level: 170

Applicable Jobs: Warlock

  • Matk + 330, can't be destroyed.
  • Matk + 10%.
  • If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
13346.png Grinder Huuma Shuriken [2] Huuma

Attack: 280

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Ninja

  • Atk + 15%, can't be destroyed.
  • Increases Swirling Petal damage by 15%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
  • If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
16099.png Rubber Hammer [2] Mace

Attack: 160

Weight: 190

Weapon Level: 4

Required Level: 170

Applicable Jobs: Arch Bishop

  • Matk + 180, can't be destroyed.
  • Matk + 7%.
  • Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
  • If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
18190.png Bolt Shooter [2] Bow

Attack: 210

Weight: 170

Weapon Level: 4

Required Level: 170

Applicable Jobs: Ranger

  • Atk + 10%.
  • Increases Aimed Bolt damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
21054.png Claw Sword [2] Two-handed Sword

Attack: 300

Weight: 350

Weapon Level: 4

Required Level: 170

Applicable Jobs: Rune Knight

  • Atk + 15%, Cri + 5.
  • If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
  • If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
26162.png Welding Wand [2] Rod

Attack: 160

Weight: 120

Weapon Level: 4

Required Level: 170

Applicable Jobs: Mage Class, Soul Reaper

  • Matk + 200, can't be destroyed.
  • Increases neutral, water and fire property magical damage by 7%.
  • If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
26215.png Safety Whip [2] Whip

Attack: 200

Weight: 140

Weapon Level: 4

Required Level: 170

Applicable Jobs: Wanderer

  • Increases long ranged physical damage by 10%.
  • Increases Severe Rainstorm damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
28045.png Bolt Crusher [2] Katar

Attack: 300

Weight: 200

Weapon Level: 4

Required Level: 170

Applicable Jobs: Guillotine Cross

  • Atk + 10%.
  • Increases Rolling Cutter damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
28140.png Saw Axe [2] Two-handed Axe

Attack: 350

Weight: 500

Weapon Level: 4

Required Level: 170

Applicable Jobs: Mechanic

  • Atk + 10%, can't be destroyed.
  • Increases Arm Cannon damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
28635.png Safety Manual [2] Book

Attack: 200

Weight: 70

Weapon Level: 4

Required Level: 170

Applicable Jobs: Star Emperor

  • Atk + 10%, Cri + 3.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
28771.png Metal Detector Mk47 [2] Dagger

Attack: 200

Weight: 100

Weapon Level: 4

Required Level: 170

Applicable Jobs: Guillotine Cross

  • Atk + 10%.
  • Increases Cross Impact damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
28772.png Jewel Detector Mk47 [2] Dagger

Attack: 190

Weight: 100

Weapon Level: 4

Required Level: 170

Applicable Jobs: Shadow Chaser

  • Matk + 180.
  • Matk + 10%.
  • Increases fire and neutral property magical damage by 7%.
  • If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
550006.png Safety Foxtail [2] Rod

Attack: 300

Weight: 150

Weapon Level: 4

Required Level: 170

Applicable Jobs: Doram race

  • Matk + 350, can't be destroyed.
  • Atk + 7%, Matk + 7%.
  • Increases Catnip Meteor and Picky Peck damage by 15%.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
32026.png Blocking Spear [2] Spear

Attack: 210

Weight: 300

Weapon Level: 4

Required Level: 170

Applicable Jobs: Royal Guard

  • Atk + 10%.
  • Increases Vanishing Point damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
32110.png Safety Lute [2] Instrument

Attack: 200

Weight: 140

Weapon Level: 4

Required Level: 170

Applicable Jobs: Minstrel

  • Increases long ranged physical damage by 10%.
  • Increases Severe Rainstorm damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
32303.png Bolt Revolver [2] Pistol

Attack: 200

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Rebellion

  • Increases long ranged physical damage by 15%.
  • Increases Fire Dance damage by 15%.
  • If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
32352.png Safety Saber [2] Sword

Attack: 200

Weight: 250

Weapon Level: 4

Required Level: 170

Applicable Jobs: Genetic

  • Atk + 10%.
  • Increases Cart Cannon damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.

Weapon Enchantment

Einbech weapons can be further enchanted using Modification Permits. There are two kinds of permits:

They can both be purchased from Elmen at the cost of 5 25814.png Dynites and the enchantment has no chance of failing. You can keep re-rolling the enchantments given you still have the Modification Permits to do so.


9514.png Physical Modification Permit
First Enchant Second Enchant Third Enchant
  • Atk 5 ~ 45
  • Atk% 1 ~ 10%
  • Hit 5 ~ 35
  • Flee 7 ~ 35
  • ASPD 1 ~ 2
  • ASPD% 5 ~ 10%
  • Increase critical damage 5 ~ 20%
  • Increase physical damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Increase physical damage to [any race] enemies 3 ~ 20%
  • Increase physical damage to normal enemies 3 ~ 20%
  • Increase physical damage to boss enemies 3 ~ 20%
  • Ignore physical defense of [any race] enemies 3 ~ 25%
  • Ignore physical defense of normal enemies 3 ~ 18%
9529.png Magical Modification Permit
First Enchant Second Enchant Third Enchant
  • Matk 5 ~ 45
  • Matk% 1 ~ 10%
  • Heal effectiveness 3 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Flee 7 ~ 35
  • Increase magic damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Heal effectiveness 7 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Increase magic damage to [any race] enemies 3 ~ 20%
  • Increase magic damage to normal enemies 3 ~ 20%
  • Increase magic damage to boss enemies 3 ~ 20%
  • Ignore magic defense of [any race] enemies 3 ~ 25%
  • Ignore magic defense of normal enemies 3 ~ 18%

Cards

Card Type Description
300001.png Poisonous Card Weapon Card
Increases physical damage against poison property enemies by 25%.
[+ 4062.png Anacondaq Card ]
Increases physical damage against poison property enemies by an additional 15%.
300002.png Toxious Card Armor Card
Max HP + 10%
Reduces damage from long ranged physical damage by 5%
[+ 4334.png Noxious Card ]
Additional Max HP + 5%
Reduces damage from long ranged physical damage by additional 10%
300003.png White Porcellio Card Footgear Card
ATK + 20
[+ 4337.png Porcellio Card ]
Additional ATK + 10.
Additional ATK + 1 per refine rate of shoes.
300004.png Neo Mineral Card Garment Card
DEF + 30
[+ 4339.png Mineral Card ]
Additional DEF + 20.
Additional DEF + 3 per refine rate of garment.
300005.png Abyssman Card Footgear Card
Max HP + 10%
2446.png Earth Gravedamage + 10%
[+ 4335.png Pitman Card ]
2446.png Earth Grave damage + 10%
Additional 2446.png Earth Grave damage + 1% per refine rate of shoes.
300000.png Jewelry Ant Card Accessory(Left) Card
When dealing physical damage, has a chance to auto-cast 2449.png Psychic Wave Lv. 1
[+ 4336.png Ungoliant Card ]
Increases neutral property magical damage by 30%.
300021.png Jewgoliant Card Armor Card
Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%.