Airship Assault

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Requirements
Base Level: 125+
Starting Point: dali02 133, 82
Rewards
Experience: 100 000 (Base) and 65 000 (Job)

Overview

The Airship Assault instance is part of Heroes's Trails, where you follow the adventures of Chaos and his friends. In this instance you must help Captain Ferlock and Chaos to defend the Airship against Arcana The Witch.

You can go to Airship Assault by Warper Agent /navi prontera 165/196 > Instance > Airship Assault. After you arrive, in a party team or solo party, talk with the Dimensional Device /navi dali02 140/81 and Create the instance.

Airship1.jpg

Walkthrough

1. When you arrive in Airship, go and talk to Captain Ferlock /navi 1@air1 217/66, a dialogue with Ferlock, Chaos and Iris will begin.

2. An attack will begin on the airship, go down the stairs to the lower deck (portal at east of the ship).

3. Monsters like Rotar Zairo and Beholder will spawn. Kill them all, and clean all the deck.

4. After kill all the mobs, go down to the next floor.

5. On this floor, kill Blue Acidus and Gremlim mobs, kill them and clean the floor.

6. Talk with Iris /navi 1@air1 88/189 when you done.

7. Return to the second floor.

8. Now, you must kill all Beholder and Gold Acidus.

9. Exit to the main deck and talk to Fenrir /navi 1@air1 229/54.

10. Kill the Wyvern.

11. Talk to Iris /navi 1@air1 232/51 and keep the dialogue until Captain Ferlock goes crazy.

12. Defeat the Crazy Ferlock and save him of the madness.

13. Talk to Chaos /navi 1@air1 239/58 and after exit the portal at the north when it appears.

Equipaments

Name Slot Description
Airship's Armor Armor All stats +1

MaxHP +1000 MaxSP +100

Mdef +10 If equipped with Airship's Boots and Airship's Cloak, MaxHP +25%, MaxSP +25%, and increase movement speed.

Unrefineable

Airship's Cloak [1] Garment Neutral resistance +10%. Flee +20. Variable cast time -20%.

Unrefineable

Airship's Boots Footwear AGI +1, ASPD +10%.

Unrefineable

Costume Ferlock's Hat Costume Upper Costume headgear of the Airship Captain Ferlock.
Ferlock's Armor Armor MaxHP +500. MaxSP +50. MDEF +10. All Stats +1.

If refined to +7, MaxHP +500, MaxSP +50.

If refined to +9, MaxHP +200, MaxSP +20.

If refined to +12, MaxHP +300, MaxSP +30.

If equipped with Ferlock's Cloak and Ferlock's Boots, MaxHP +25%, MaxSP +25%, and increase movement speed.

If the total refine level of all Ferlock's Armor set equipment is 30 or higher, additional MaxHP +5%, MaxSP +5%.

Ferlock's Cloak [1] Garment Neutral resistance +10%. Flee +20. Variable cast time -10%.

If refined to +7, variable cast time -10%.

If refined to +9, variable cast time -10%.

If refined to +12, variable cast time -5%.

Ferlock's Boots Footwear AGI +1, ASPD +5%.

If refined to +7, AGI +1, ASPD +5%.

If refined to +9, AGI +1, ASPD +5%.

If refined to +12, ASPD +1.


Cards

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Card Type Effects
Airship Raid Card Weapon Card Long ranged physical damage +1%.

Every 2 refine levels, additional long ranged physical damage +1%, CRIT +1.

Captain Ferlock Card Weapon Card ATK +30. Anti Material Blast damage +30%, Hammer of God damage +30%.

If refined to +10 or higher, additional Anti Material Blast damage +30%, Hammer of God damage +30%.



Instances

 • Airship Assault  • Bakonawa Extermination  • Bangungot's Instance  • Biolab4 Instance  • Buwaya's Cave  • Central Laboratory  • Devil's Tower  • Endless Tower  • Faceworm Nest  • Geffen Magic Tournament  • Ghost Palace  • Hazy Forest  • Isle of Bios  • Malangdo Culvert  • Morse's Cave  • Jitterbug  • Nidhoggur's Nest  • Octopus Cave  • Old Glast Heim  • Room of Consciousness  • Sara's Memory  • Sealed Shrine  • Temple of Demon God