17.1 - Equipment Enchant

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Illusion Armor and OS Weapons Enchant

Talk to Rebellion at (sp_cor 108/130) to obtain Modification Modules for your Illusion Armors or Weapon Modifiers for your OS weapons

Illusion enchanter thing.jpgIllusion enchanter thing2.jpg


Illusion Armor Enchanting

17.1 Armors can be enchanted by using Modification Modules, obtained from Rebellion (sp_cor 108/130).

Exchange 30  Unknown Parts and 5  Cor Cores for a random Modification Module.

You must have your desired illusion armor equipped and speak with the ghost looking cloud, RS26 (sp_cor 106/136) to apply the Modules. The enchanting process consumes the Modification Module and has 100% chance of success.

Enchanting

  • All Illusion armors can receive 3 enchants
  • Some Module type can only be applied a certain number of times (Check Max count on the table bellow)
  • Depends on the equipment type (Check Location on the table below)
  • Legendary Enchant can only be applied once in any boots even if you have 2 different kinds.
Modification Module Modification Symbol Effects Location Max Count
Common Enchants
25670.png
Modification Module (Defense)
39527.png
Modification Orb (Defense)
Def + 25

If refine rate is 7 or higher, Def + 10

If refine rate is 9 or higher, Def + 10

Illusion Armor A-type

Illusion Armor B-type

Illusion Engine Wing A-type

Illusion Engine Wing B-type

Illusion Leg A-type

Illusion Leg B-type

3
25670.png
Modification Module

(Magic Defense)

39528.png
Modification Orb

(Magic Defense)

Mdef + 2

If refine rate is 7 or higher, Mdef + 3

If refine rate is 9 or higher, Mdef + 3

25670.png
Modification Module

(Vit)

4742.png
Vit + 3
Vit + 3 Illusion Booster R

Illusion Booster L

Illusion Battle Chip R

Illusion Battle Chip L

25670.png
Modification Module

(Luk)

4742.png
Luk + 3
Luk + 3
25670.png
Modification Module

(Str)

4742.png
Str + 3
Str + 3 Illusion Booster R

Illusion Battle Chip R

25670.png
Modification Module

(Agi)

4742.png
Agi + 3
Agi + 3
25670.png
Modification Module

(Int)

4742.png
Int + 3
Int + 3 Illusion Booster L

Illusion Battle Chip L

25670.png
Modification Module

(Dex)

4742.png
Dex + 3
Dex + 3
Rare Enchants
25678.png
Modification Module

(HP recovery)

39529.png
Modification Orb

(HP recovery)

HP recovery + 20%. Illusion Booster R

Illusion Battle Chip R

2
25678.png
Modification Module

(SP recovery)

39532.png
Modification Orb

(SP recovery)

SP recovery + 20%. Illusion Booster L

Illusion Battle Chip L

25678.png
Modification Module (Spell)
4826.png
Spell 5
MATK +18

Decrease Casting Time by 10%.

Illusion Booster R

Illusion Booster L

Illusion Battle Chip R

Illusion Battle Chip L

1
25678.png
Modification Module

(Attack Speed)

4881.png
ASPD Lv 4
ASPD + 10%.
25678.png
Modification Module

(Fatal)

4866.png
Fatal Lv 4
Critical damage + 10%, CRI + 4.
25678.png
Modification Module

(Expert Archer)

4836.png
Expert Archer 5
Ranged Attack +10%.
25678.png
Modification Module (Vital)
39531.png
Modification Orb (Vital)
MaxHP + 5%.

If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750

Illusion Leg A-type

Illusion Leg B-type

2
25678.png
Modification Module (Mental)
39530.png
Modification Orb (Mental)
MaxSP + 5%.

If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150

25678.png
Modification Module (Heal)
39533.png
Modification Orb (Willpower)
Increases heal effectiveness by 5%.

If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%.

25678.png
Modification Module (Power)
39534.png
Modification Orb (Power)
Atk + 5%.

If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25.

Illusion Armor A-type

Illusion Armor B-type

25678.png
Modification Module (Magic)
39535.png
Modification Orb (Magic)
Matk + 5%.

If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25.

25678.png
Modification Module (Shooter)
39536.png
Modification Orb (Shooter)
Increases long ranged physical damage by 3%.

If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.

25678.png
Modification Module (Fast)
39537.png
Modification Orb (Fast)
ASPD + 1.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).

Illusion Engine Wing A-type

Illusion Engine Wing B-type

25678.png
Modification Module (Caster)
39538.png
Modification Orb (Caster)
Reduces variable casting time by 5%.

If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%.

25678.png
Modification Module (Critical)
39539.png
Modification Orb (Critical)
Cri + 10.

If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%.

Unique Enchants
25693.png
Modification Module

(Delay After Skill)

39540.png
Modification Orb

(Delay After Skill)

Reduces delay after skill by 5%.

If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%.

Illusion Armor A-type

Illusion Armor B-type

1
25693.png
Modification Module

(Fixed Casting)

39541.png
Modification Orb

(Fixed Casting)

Reduces fixed casting time by 0.3 second.

If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.

Illusion Leg A-type

Illusion Leg B-type

25693.png
Modification Module

(Above All)

39542.png
Modification Orb

(Above All)

Reduces physical and magical damage taken from all property enemies by 5%.

If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).

Illusion Engine Wing A-type

Illusion Engine Wing B-type

25693.png
Modification Module

(Drain Life)

39543.png
Modification Orb

(Drain Life)

Has a 2% chance to restore 2% of damage as HP when dealing physical damage. Illusion Booster R

Illusion Battle Chip R

25693.png
Modification Module

(Drain Soul)

39544.png
Modification Orb

(Drain Soul)

Has a 1% chance to restore 1% of damage as SP when dealing physical damage. Illusion Booster L

Illusion Battle Chip L

25693.png
Modification Module

(Magic Healing)

39545.png
Modification Orb

(Magic Healing)

Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. Illusion Booster R

Illusion Battle Chip R

25693.png
Modification Module

(Magic Soul)

39546.png
Modification Orb

(Magic Soul)

Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. Illusion Booster L

Illusion Battle Chip L

Legendary Enchant
25700.png
Modification Module

(Unlimited Vital)

39547.png
Modification Orb

(Unlimited Vital)

Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.

[Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.

Illusion Leg A-type

Illusion Leg B-type

1
25700.png
Modification Module

(Spell Buster)

39548.png
Modification Orb

(Spell Buster)

Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.

[Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds.

25700.png
Modification Module

(Firing Shot)

39549.png
Modification Orb

(Firing Shot)

Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.

[Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.

25700.png
Modification Module

(Overpower)

39550.png
Modification Orb

(Overpower)

Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.

[Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds.

25700.png
Modification Module

(Fatal Flash)

39551.png
Modification Orb

(Fatal Flash)

Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.

[Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.

25700.png
Modification Module

(Lucky Strike)

39540.png
Modification Orb

(Lucky Strike)

Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.

[Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.

OS Weapon Enchants

OS Weapons can receive 2 random enchants using Weapon modifiers.

Weapon Modifiers can be obtained by exchanging 5  Cor Cores or at the price of 1,000,000 zeny, with the Rebellion (sp_cor 108/130).

You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:

  • Normal Weapon Modifier
  • Advanced Weapon Modifier
  • Special Weapon Modifier

Double click the Weapon Modifiers and the enchanting window will appear. Select your desired weapon and confirm. This process will consume the Weapon modifier.

Physical
Normal Weapon Modifier (physical)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~15%
  • Increases damage to Earth property enemies by 3~15%
  • Increases damage to Fire property enemies by 3~15%
  • Increases damage to Wind property enemies by 3~15%
  • Increases damage to Poison property enemies by 3~15%
  • Increases damage to Holy property enemies by 3~15%
  • Increases damage to Shadow property enemies by 3~15%
  • Increases damage to Ghost property enemies by 3~15%
  • Increases damage to Undead property enemies by 3~15%
  • Atk + 5~20
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~10%
  • Increases damage to Undead race enemies by 3~10%
  • Increases damage to Brute race enemies by 3~10%
  • Increases damage to Plant race enemies by 3~10%
  • Increases damage to Insect race enemies by 3~10%
  • Increases damage to Fish race enemies by 3~10%
  • Increases damage to Demon race enemies by 3~10%
  • Increases damage to Demi-Human race enemies by 3~10%
  • Increases damage to Angel race enemies by 3~10%
  • Increases damage to Dragon race enemies by 3~10%
  • Increases damage to small size enemies by 3~10%
  • Increases damage to medium size enemies by 3~10%
  • Increases damage to large size enemies by 3~10%
  • Increases ASPD by 3~10%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Increases critical damage by 3~10%
  • Increases long-range damage by 3~10%
Advanced Weapon Modifier (physical)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 15~40
  • Atk + 1~10%
  • Hit + 3~15
  • Crit + 3~15
  • Increases damage to Formless race enemies by 3~15%
  • Increases damage to Undead race enemies by 3~15%
  • Increases damage to Brute race enemies by 3~15%
  • Increases damage to Plant race enemies by 3~15%
  • Increases damage to Insect race enemies by 3~15%
  • Increases damage to Fish race enemies by 3~15%
  • Increases damage to Demon race enemies by 3~15%
  • Increases damage to Demi-Human race enemies by 3~15%
  • Increases damage to Angel race enemies by 3~15%
  • Increases damage to Dragon race enemies by 3~15%
  • Increases damage to small size enemies by 3~15%
  • Increases damage to medium size enemies by 3~15%
  • Increases damage to large size enemies by 3~15%
  • Increases ASPD by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Increases critical damage by 3~15%
  • Increases long-range damage by 3~15%
  • Decreases SP consumption by 1~5%
Special Weapon Modifier (physical)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 5~25%
  • Increases damage to Earth property enemies by 5~25%
  • Increases damage to Fire property enemies by 5~25%
  • Increases damage to Wind property enemies by 5~25%
  • Increases damage to Poison property enemies by 5~25%
  • Increases damage to Holy property enemies by 5~25%
  • Increases damage to Shadow property enemies by 5~25%
  • Increases damage to Ghost property enemies by 5~25%
  • Increases damage to Undead property enemies by 5~25%
  • Atk + 20~60
  • Atk + 3~15%
  • Hit + 3~20
  • Crit + 3~20
  • Increases damage to Formless race enemies by 3~20%
  • Increases damage to Undead race enemies by 3~20%
  • Increases damage to Brute race enemies by 3~20%
  • Increases damage to Plant race enemies by 3~20%
  • Increases damage to Insect race enemies by 3~20%
  • Increases damage to Fish race enemies by 3~20%
  • Increases damage to Demon race enemies by 3~20%
  • Increases damage to Demi-Human race enemies by 3~20%
  • Increases damage to Angel race enemies by 3~20%
  • Increases damage to Dragon race enemies by 3~20%
  • Increases damage to small size enemies by 3~20%
  • Increases damage to medium size enemies by 3~20%
  • Increases damage to large size enemies by 3~20%
  • Increases ASPD by 3~20%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Increases critical damage by 3~20%
  • Increases long-range damage by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.
Magical
Normal Weapon Modifier (magical)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~15%
  • Increases magical damage to Earth property enemies by 3~15%
  • Increases magical damage to Fire property enemies by 3~15%
  • Increases magical damage to Wind property enemies by 3~15%
  • Increases magical damage to Poison property enemies by 3~15%
  • Increases magical damage to Holy property enemies by 3~15%
  • Increases magical damage to Shadow property enemies by 3~15%
  • Increases magical damage to Ghost property enemies by 3~15%
  • Increases magical damage to Undead property enemies by 3~15%
  • Matk + 5~20
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~10%
  • Increases magical damage to Undead race enemies by 3~10%
  • Increases magical damage to Brute race enemies by 3~10%
  • Increases magical damage to Plant race enemies by 3~10%
  • Increases magical damage to Insect race enemies by 3~10%
  • Increases magical damage to Fish race enemies by 3~10%
  • Increases magical damage to Demon race enemies by 3~10%
  • Increases magical damage to Demi-Human race enemies by 3~10%
  • Increases magical damage to Angel race enemies by 3~10%
  • Increases magical damage to Dragon race enemies by 3~10%
  • Increases magical damage to small size enemies by 3~10%
  • Increases magical damage to medium size enemies by 3~10%
  • Increases damage against large size enemies by 3~10%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Decreases variable cast time by 3~10%
Advanced Weapon Modifier (magical)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 15~40
  • Matk + 1~10%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~15%
  • Increases magical damage to Undead race enemies by 3~15%
  • Increases magical damage to Brute race enemies by 3~15%
  • Increases magical damage to Plant race enemies by 3~15%
  • Increases magical damage to Insect race enemies by 3~15%
  • Increases magical damage to Fish race enemies by 3~15%
  • Increases magical damage to Demon race enemies by 3~15%
  • Increases magical damage to Demi-Human race enemies by 3~15%
  • Increases magical damage to Angel race enemies by 3~15%
  • Increases magical damage to Dragon race enemies by 3~15%
  • Increases magical damage to small size enemies by 3~15%
  • Increases magical damage to medium size enemies by 3~15%
  • Increases magical damage to large size enemies by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Decreases variable cast time by 3~15%
  • Decreases SP consumption by 1~5%
Special Weapon Modifier (magical)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 5~25%
  • Increases magical damage to Earth property enemies by 5~25%
  • Increases magical damage to Fire property enemies by 5~25%
  • Increases magical damage to Wind property enemies by 5~25%
  • Increases magical damage to Poison property enemies by 5~25%
  • Increases magical damage to Holy property enemies by 5~25%
  • Increases magical damage to Shadow property enemies by 5~25%
  • Increases magical damage to Ghost property enemies by 5~25%
  • Increases magical damage to Undead property enemies by 5~25%
  • Matk + 20~60
  • Matk + 3~15%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~20%
  • Increases magical damage to Undead race enemies by 3~20%
  • Increases magical damage to Brute race enemies by 3~20%
  • Increases magical damage to Plant race enemies by 3~20%
  • Increases magical damage to Insect race enemies by 3~20%
  • Increases magical damage to Fish race enemies by 3~20%
  • Increases magical damage to Demon race enemies by 3~20%
  • Increases magical damage to Demi-Human race enemies by 3~20%
  • Increases magical damage to Angel race enemies by 3~20%
  • Increases magical damage to Dragon race enemies by 3~20%
  • Increases magical damage to small size enemies by 3~20%
  • Increases magical damage to medium size enemies by 3~20%
  • Increases magical damage to large size enemies by 3~20%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Decreases variable cast time by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.