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[ADM] Loki

Maintenance Add-ons 11/17/23

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Hello everyone!

Here is the list of the latest major updates. This is an additional list to the patch notes from 11/17/23. It is not the main patch notes.

- Updated the market Shop System and Market Eden. Now some new stores will show your purchase history when completed.

- Fixes NC_REPAIR consuming multiple repair items on all skill levels due to missing level definitions.

- Removed renewal exp and drop penalty in Illusions dungeons

- Fixes a potential crash with database reloading

- Weapon Blocking can now trigger on ATK_MISS:
* Weapon Blocking is able to trigger on missed attacks.
* Weapon Blocking can still be triggered even if the target has Kyrie, Safety Wall, or other damage nullification statuses.

- Fixed bosses not being immune to StoneWait:
* Bosses are now immune to StoneWait

- Fixed intimacy reduction for Vanilmirth Self-destruction and S.B.R.44:
* Fixed homun intimacy reduction for S.B.R.44 and Self-destruction
* Self-destruction must lower intimacy even if doesn't hit any enemies
* Fixed intimacy for SBR44

- Fix SC_POISONINGWEAPON and SC_PYREXIA damage bonus:
* Poisoning Weapon will now only increase the caster's short weapon damage.
* Pyrexia will now only increase the caster's critical damage and normal attack damage.

- Corrects Doram healing skill effects:
* Tuna Belly and Fresh Shrimp don't apply normal green healing effects.
* Resolves an issue with the HP bars not properly updating for party members as well.

- Player skills no longer proc equip break on mobs
* Player skills and items that have the ability to break a target's equipment will no longer "break" a non-player's equipment.
* WS_MELTDOWN (Shattering Strike) is able to bypass the non-player check as it does affect all target types.

- Updates the behavior of Overheat:
* Overheat is now triggered via damage received, not damage dealt.
* Corrects an issue where the HP damage would not trigger because the Overheat status would end too early.
* Damage will no longer cause a flinch.

- Adds new mob skill condition MSC_MOBNEARBYGT:
* Adds new mob skill condition MSC_MOBNEARBYGT as on official some monsters trigger skills when specific amount of other monsters are nearby.

- Command adjustments:
* Small refactor of the atcommands: iteminfo, mobinfo, whodrops, and idsearch. Now it will be possible to show the item view in commands.

- Renewal Physical damage cleanup:
* Correction order of calculation of physical attacks
* Enchant Deadly Poison now grants 25% poison pseudo elemental bonus. also Magnum break also grants 20% fire pseudo elemental damage.
* Advanced Katar Mastery bonus formula is corrected.
* Critical attacks now always use max attack value like Maximize Power-buffed attacks.
* Correction item-script of many items/combo from bAddClass,Class_All to bAtkRate according to official sources.

- Fix attack displayed when missed:
* Fix miss when a unit dodges attack from player

- Minor change of TF_BACKSLIDING behavior:
* Fix Backsliding blow only when a character is moved by the skill.
* If wall is placed behind the character, skill will show casting animation.

- Optimized the Reputation UI system:
* Now reputation from ep 18 will be shown directly in the Reputation UI interface.

- Optimized the Adventure's Agency List system with optimization in the message system separating the types of players required.

- Fixes after song visual effect bug:
* Resolves an issue where the Moonlight effect would be displayed when ending a dance/song.

- Optimized the user configs system to avoid loss of configuration data in shortcuts.

- Added training zone:
* A new NPC (Training Instructor) has been added at (prontera,246,62). This is an official KRO damage test area, it has dummy with different (sizes, Elements and races). This is just a reproduction of an official system, we do not customize this area with DPS display or damage reduction.

- Fixes to Lullaby, Pang Voice, and Wink of Charm:
* Corrects the success chance of Lullaby to INT * 0.2 + rand(10%, 30%) for Sleep.
* Corrects the duration of Lullaby's Sleep to 18 + 2 seconds in renewal and 30 seconds in pre-renewal.
* Corrects the success chance of Pang Voice to 70% for Confusion.
* Corrects the success chance of Wink of Charm versus players to 10% for Confusion.
* Corrects the success chance of Wink of Charm versus monsters to [(srcBaseLevel - tarBaseLevel) + 40]% for Charm.

- Fixes Skill Damage Database reflecting damage:
* Resolves an issue where skills defined in the Skill Damage Database would always reflect at least 1 damage even when no reflective gear or skills are active.

- Adds missing mob skill conditions MSC_GROUNDATTACKED and MSC_DAMAGEDGT:
* groundattacked When mob is hit by ground targeted skill (no condition value).
* damagedgt When single attack deals greater damage than specified number.

- Fixed potential crash via skill GN_FIRE_EXPANSION.

- Fixes Lif - Brain Surgery SP bonus
* Corrects the SP bonus of Lif's Brain Surgery to be skill_lv%.

- Adjusts Enchanting Shadow behavior:
* Implements Shadow Scar as a timer on units.
* Implements the official packet for Shadow Scar counter.
* Enchanting Shadow
can now be triggered by skills as well as melee.
* Removes the hit count limit.
* Adjusts the damage rate of Shadow Wounds to increase by 3%.
* Adjusts the duration of Shadow Scar from 30 seconds to 15.

- Fixes Offertorium and Magnificat stacking:
* Offertorium and Magnificat are able to cancel each other out.

- Several cool statuses:
* Fixes endows not being removed on death and staying while switching weapon.
* Fixes some statuses that must disappear when logging off: Strip skills, Asura SP Regen Malus, Critical Explosion, NPC Change Undead.
* Monsters in StoneWait are correctly prevented from attacking.

- Updates the cooldowns for new guild skills:
* Adjusts the cooldown of Charge Shout Flag to 15 minutes.
* Adjusts the cooldown of Charge Shout Beating to 15 minutes.
* Adjusts the cooldown of Emergency Move to 1 minute.

- Added new Instance Poring Village:
* Reconstruction of the entire instance according to kRO.
* Added new enchant NPC for the items (PoringTownOnion and PoringTownCarrot) (Veggie Enchanter | prt_fild05,174,238).
* Fixed previous BUG that did not advance the instance in some cases.

- Implementing the Gemstone Bagger Script!
* Adding The Gem Bagging. Exchange Gemstone for pack of 500.

- Updated the refine system to announce refinements above +13 successfully or failed according to kRO.

- Fixes NPC_COMET duration:
* Resolves an issue with the duration of Burning overlapping with the duration of NPC_COMET.

- Fix NPC_MAXPAIN skill mechanism:
* Max Pain will deal reflect damage to all characters on screen.
* Caster of Max Pain will get damaged.
* Max Pain will reflect both weapon and magic damage.
* Max Pain damages as special physical melee attack. PR_KYRIE, MG_SAFETYWALL, etc. can block the damage.

- New macro detection features:
* Players suspected of macro will receive a new anti-macro with auto jail system if they do not answer the captcha within 60 seconds.

- Fix skill SO_VARETYR_SPEAR:
* Corrects the hit type resulting in a variance of damage.

- Fix grade upgrade fail announcement:
* Now grade upgrade fail message will be shown only when upgrading to grade A and B. This is official behavior.

- Small correction for SHC_SAVAGE_IMPACT and SHC_DANCING_KNIFE skills.
* SHC_SAVAGE_IMPACT should move the player from 1 cell to the target, between the target and the player
* SHC_DANCING_KNIFE shouldn't force the player to stand
* The behavior should be the same for GC_CROSSIMPACT than SHC_SAVAGE_IMPACT

- Added new guild UI features:
* Fixed guild castle list for new clients.
* Added support for teleportation to castle.
* And castle information (defence & economy).

- Fix Fire Pillar skill to not consume Gemstone if VIP or use Mistress Card.

- Small correction on the attribute table:
* Defense Wind and Fire values have been reversed for Undead weapon element.
* There should be no negative defense according to the official tables.

- Added returning to instances:
* Added the possibility to return to instances when you disconnected.

- Corrected animation of the skill SHC_SAVAGE_IMPACT:
* Fixed an issue where the client did not update the position of the player
* Additionally fixed the player direction when the player casts the skill while being on the same cell of the target

- Fixes Lux Anima applying Giant Growth:
* Adds a missing break which was resulting in Lux Anima attempting to cast the Giant Growth Rune.
* This is in conjunction with the revamp of this skill not applying other Runes effects anymore.

- Corrected NPC_DARKBREATH formula:
* Corrects the NPC_DARKBREATH math formula.

- Correction of the critical formula:
* 1 luk = +0.3 critical | BaseLevel / 10 = +0.1 critical

- Fix multi-hit skills activation priority:
* If a single character is learning more than one multi-hit skills, all skills' success chance should be applied. Also RA_FEARBREEZE has the highest priority among these skills.

- Fixes produce item requirements:
* Corrects the produce item requirements for Rough Wind, Great Nature, Earth Elemental Converter, and Wind Elemental Converter.

- Fix RG_PLAGIARISM aspd bonus:
* Fix RG_PLAGIARISM giving too much aspd bonus.

- SR_TIGERCANNON behavior fix:
* Small fix of SR_TIGERCANNON animation.

- Fixes RK_DRAGONBREATH/RK_DRAGONBREATH_WATER scaling with 4th job:
* Corrected POW scaling
* Corrected P.ATK scaling
* Corrected skills scaling with Dragonic Aura buff

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