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[ADM] Loki

Patch Notes 12/30/19

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- Restructuring in Battleground system to avoid BUGs. Now any mode delivers a single type of Battleground Badge.

- Added Badge Exchange NPC, Exchange Battleground Badge for other models.

- Added new level limit up to 200/70.

- Exp table has been expanded to higher values above level 185.

- Added Improvement of Rune Knight class:

- Rune Knight -

Rune knight improvement focus on increasing diversity of runestone usage and increase the convenience.

1. Turisus Runestone

Reduces amplified bonus damage when dealing normal attack from 300% to 200%. But increases normal attack damage by 250% (125% in PVP environment map) instead. (Rhydo runestone won't benefit from this bonus)

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2. Asir Runestone

Improves effect

old : Increase Atk by 7 per 1 party member, party member receive 1/4 of this bonus.

new : Atk + 70, add an additional Atk by 7 per 1 party member, party members receive 1/2 of this bonus.

E.G. : If there are 12 party members. User will receive (70 + (7 x 12)) = 154 Atk, while party members receive 154/2 = 77 Atk.

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3. Pertz Runestone

Changes factor in formula from Int to Str.

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4. Removes limit of Turisus runestone, Asir runestone and Pertz runestone amount that can be hold, while increases limit of other runestones amount that can be hold to 60.

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- Rune Knight (2nd) -

The contents of Rune Knight second improvement as below :

 

1. Spear Dynamo and Aura Blade

- Adds buff icon

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2. Enchant Blade

- Improves the formula by increasing the influence of Int and user's base level. Improves base level modifier from base level/150 to base level/100.

 

3. Wind Cutter

- Changes the skill logic. The skill will be cast immediately, no longer require target.

- The skill will deal damage to the surrounding enemies. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5).

- Removes knock-back and fear inflicting effects.

- Reduces skill cooldown from 2 seconds to (0.95 - (0.15 x skill level)) seconds, adds 1 seconds delay after skill, increases SP consumption by 14.

- Changes skill element from forced wind property to depends on weapon element instead.

- If user equips two-handed sword, the skill will ignore target's defense and increases number of hit to twice.

- If user equips spear, the skill damage type will become long ranged physical damage.

- New damage formula :

- - Two-handed Sword : (250 x skill level)%Atk per hit.

- - Spear : (400 x skill level)%Atk.

- - Other kind of weapons : (300 x skill level)%Atk.

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4. Ignition Break

- Removes fire property damage part.

- Removes damage variation depends on range and improves damage formula. New damage formula : (400 x skill level)%Atk.

- Has a chance to trigger critical. Critical chance is the half of user's Cri.

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5. Sonic Wave

- Has a chance to trigger critical depends on user's Cri rate.

- Slightly reduces skill damage due to critical applying. New damage formula : (500 + (100 x skill level))%Atk.

 

6. Hundred Spear

- Removes weight factor from skill formula.

- The skill will deal damage to the target and nearby enemies. Improves damage formula. New damage formula : (600 + (200 x skill level))%Atk. Area of effect : 3x3 (level 1~4) / 5x5 (level 5~8) / 7x7 (level 9-10).

- Increases cast range from 5 to 7.

- Removes Spear Boomerang auto-spell.

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7. Dragon Breath

- Turisus runestone will endow the skill property to holy.

- Lux Anima runestone will endow the skill property to shadow.

(If 2 runestones are used simultaneously. Luk Anima runestone will take priority)

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8. Dragon Breath - Water

- Asir runestone will endow the skill property to ghost.

- Lux Anima runestone will endow the skill property to neutral.

(If 2 runestones are used simultaneously. Luk Anima runestone will take priority)

 

9. Runestone common changes.

- Removes the limit of all runestones that can be hold. 

- Reduces the weight of runestones from 10 to 1.

- Reduces base success rate of Rune Mastery by 21% (From 71% to 50% on level 10) but increases the success rate from rough runestones from 2%/5%/8%/11%/14% to 4%/8%/15%/30%/60%. (General/Quality/Rare/Ancient/Mystic rank)

- Increases amount of runestone gain. 2 ea (level 1~4), 2~4 ea (level 5~9), 2~6 ea (level 10)

 

10. Verkana Runestone : Millennium Shield

- Increases duration from 60 seconds to 900 seconds.

 

11. Isia Runestone : Vitality Activation

- Increases duration from 60 seconds to 900 seconds.

- Removes disabling SP recovery rate and decreasing SP gained from recovery item effects.

- Adds new effect, reduces damage taken from melee reflect damage by 50%.

 

12. Hagalas Runestone : Stonehard Skin

- Increases duration from 60 seconds to 900 seconds.

 

13. Pertz Runestone : Storm Blast

- Removes knock-back inflicting effect.

- Improves damage formula by increasing the influence of user's base level. Adds base level modifier : base level/100.

- Has a chance to trigger critical depends on user's Cri rate.

 

14. Urj Runestone : Abundance

-  Increases duration from 60 seconds to 900 seconds.

 

15. Turisus Runestone : Giant Growth

- Increases the chance to trigger amplified damage on normal attack from 15% to 30%.

- The amplified damage values is increased from 2 times to 2.5 times of normal attack.

- Increases melee physical damage by 15% for the rune duration. (doesn't mention in runestone description, need confirm)

-  Increases duration from 180 seconds to 900 seconds.

- Removes weapon destruction chance.

 

16. Asir Runestone : Fighting Spirit

- Changes the Atk bonus formula.

-  Increases duration from 180 seconds to 900 seconds.

- No longer increases attack to the party members.

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17. Lux Anima Runestone : Lux Anima

- Removes current effect.

- Adds new effect, Has a 15% chance to auto-cast Storm Blast when dealing normal attack for 900 seconds.

- Adds new effect, increases physical damage against all size enemies by 30%, increases critical damage by 30%, increases melee physical damage by 30%, increases long ranged physical damage by 30% for the rune duration.

- Adds new effect, MaxHP/MaxSP + 30% for the rune duration.

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- Adicionado Improvement das classes Rebellion, Kagerou/Oboro, Ninja, Star Emperor, Soul Reaper and Sura:

1. Ninja

1.1. Throw Shuriken
- Changes damage calculation method. The skill will deal damage as percentage of user's attack instead of adding bonus flat damage. ((100 + (5 x skill level))%Atk)
- Increases SP consumption from 2 to 5.

1.2. Throw Kunai
- Changes damage calculation method. The skill damage will be increased depends on skill level instead of fixed 300%Atk. ((100 x skill level)%Atk)
- SP consumption is 10 regardless skill level.
- Removes 1 second delay after skill.
- Adds cooldown by 0.2 seconds.

1.3. Haze Slasher
- Removes 1 second delay after skill.
- Adds cooldown by 0.5 seconds.
- Slightly increases skill damage. New damage formula : (100 + (20 x skill level))%Atk
- SP consumption is 8 regardless skill level.
- Changes damage display to 2 hits.

1.4. Shadow Slash
- Removes 2 seconds delay after skill.
- Increases skill damage. New damage formula : (50 + (150 x skill level))%Atk
- Changes damage display to 3 hits.
- Adjusts SP consumption to 14 on level 5.

1.5. Throw Huuma Shuriken
- Reduces fixed casting time from 0.6 seconds to 0.5 seconds.
- Reduces variable casting time from 2.4 seconds to 1 second.
- Changes from ground skill to target skill.
- Increases skill damage. New damage formula : ((-50) + (250 x skill level))%Atk
- Increases area of effect on level 4 and level 5 to 5x5 cells.
- Reduces SP consumption.

1.6. Wind Blade
- Removes 1 second delay after skill.

1.7. Lightning Jolt
- Reduces fixed casting time from 0.8 seconds to 0.3 seconds.
- Reduces variable casting time from 3.2 seconds to 1.7 seconds.
- Increases skill damage. New damage formula : (100 + (100 x skill level))%Matk
- Changes damage display to 3 hits.

1.8. First Wind
- Reduces fixed casting time from 0.8 seconds to 0.3 seconds.
- Reduces variable casting time from 3.2 seconds to 1.2 seconds.
- Changes damage display to 5 hits.

1.9. Exploding Dragon
- Increases fixed casting time from 0.6 seconds to 0.8 seconds.
- Reduces variable casting time from 2.4 seconds to 2 seconds.
- Reduces delay after skill from 2 seconds to 0.5 seconds.
- Adds cooldown by 0.3 seconds.

1.10. Snow Flake Draft
- Fixed casting is 0.8 seconds regardless skill level.
- Reduces variable casting time from 3.2 seconds to 2.5 seconds on level 5.
- Reduces delay after skill from 2 seconds to 0.5 seconds.
- Adds cooldown by 0.3 seconds.


2. Star Emperor

2.1. Solar Burst
- Increases max level from 7 to 10
- Increases area of effect from 5x5 to 7x7.
- Increases damage from 1600% to 2450% on level 7 and 3200% on level 10.

2.2. Full Moon Kick
- Increases max level from 7 to 10.

2.3. Falling Star
- Increases max level from 7 to 10.

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3. Soul Reaper
Soul energy will longer be reset when changing map or reconnect.

3.1. Espa
- Increases max level from 5 to 10.
- On level 10 the skill will no longer consume soul energy.

3.2. Eswhoo
- Increases max level from 7 to 10
- On level 10 the skill will reduce soul energy consumption to 1.

3.3. Evil Spirit's Curse
Changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%).

3.4. Curse Explosion
- Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff instead.


4. Kagerou & Oboro

4.1. Fire Charm
- Increases Blaze Shield damage from 10% to 20% per 1 charm.
- Increases Exploding Dragon damage from 15% to 100% per 1 charm.
- If 10 Fire Charms are collected. Enchants weapon with fire property and increases physical damage against earth property enemies by 30%.

4.2. Ice Charm
- Increases Freezing Spear damage from 5% to 20% per 1 charm.
- Increases Snow Flake Draft damage from 25% to 100% per 1 charm.
- If 10 Ice Charms are collected. Enchants weapon with water property and increases physical damage against fire property enemies by 30%.

4.3. Earth Charm
- If 10 Earth Charms are collected. Enchants weapon with earth property and increases physical damage against wind property enemies by 30%.
 
4.4. Wind Charm
- Increases Lightning Jolt damage from 15% to 20% per 1 charm.
- Increases First Wind damage from 10% to 100% per 1 charm.
- If 10 Wind Charms are collected. Enchants weapon with wind property and increases physical damage against water property enemies by 30%.

4.5. Swirling Petal
- Increases max level from 5 to 10. Reduces delay after skill from 1 second to 0.5 seconds.
- Adjusts variable casting time to 1.5 seconds regardless of skill level.
- Changes from ground skill to target skill.
- Changes damage formula. Adjusts bonus damage from user's Agi and Dex to Str. Damage will be increased depends on user's base level.

4.6. Kunai Splash
- Reduces kunai consumption from 8 to 2.

4.7. Cross Slash
- Increases max level from 5 to 10.
- Changes cooldown to 3.1 seconds on level 10.
- Damage will be increased depends on user's base level.

4.8. Kunai Explosion
- Increases area of effect from 3x3 to 5x5.
- Changes from ground skill to target skill.
- Damage will be increased depends on user's base level.

4.9. Shadow Warrior
- The skill will increase Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%.


5. Rebellion

5.1. Fire Dance
- Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level.
- Increases skill damage.
- Damage will be increased depends on user's base level.

5.2. Vanishing Buster
- Increases max level from 5 to 10.
- Reduces fixed casting time from 1 second to 0.7 seconds.
- Adjusts variable casting time to 1 second.
- Reduces cooldown from 2 seconds to 1 second.
- Adds delay after skill by 1 second.
- Changes damage formula. Damage will be increased depends on user's base level.

5.3. Hammer of God
- Increases max level from 5 to 10.
- Reduces cooldown from 30 seconds to 20 seconds.
- Reduces delay after skill from 2 seconds to 0.5 seconds.
- Change skill logic by no longer cast on random area when there is no marked target. The skill will cast on target and deal damage to target and nearby target.
- Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too.
- Area of effect is increases to 7x7 on level 6 and higher.
- Damage will be increased depends on user's base level.
- Removes stun inflicting.

5.4. Dragon Tail
- Increases max level from 5 to 10.
- Reduces cooldown from 5 seconds to 3.5 seconds.
- Reduces delay after skill from 2 seconds to 1 second.
- Change skill logic to target skill.
- Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too.
- Damage will be increased depends on user's base level.

5.5. Round Trip
- Increases max level from 5 to 10.  

 

6. Sura 

Sura improvement focus on improving many skills and changing skill tree.

6.1 Lightning Ride :

- Number of sphere consumed will decide the number of attack hit (5 hits on level 5).

- Changes damage formula.

-Changes bonus damage condition from equipping wind element weapon to knuckle weapon instead.

6.2 Gentle Touch - Energy Gain :

- Changes prerequisite skill to Gentle Touch - Cure level 1.

- Changes the skill to can be used with Gentle Touch - Convert or Gentle Touch - Revitalize (Gentle Touch - Convert and Gentle Touch - Revitalize still can't be used with each other).

Changes the skill logic. The skill will be cast immediately. so the skill can be used on self only.

- Increases Raging Thrust, Chain Crush Combo and Glacier Fist damage by 50% while under the skill buff.

- Cooldown is 1 second regardless skill level.

6.3 Gentle Touch - Cure :

- Changes prerequisite skill to Gentle Touch - Silence level 1.

- Reduces sphere consumption from 2 to 1.

6.4 Gentle Touch - Convert :

- Changes prerequisite skill to Gentle Touch - Energy Gain level 3.

Changes the skill logic. The skill will be cast immediately. so the skill can be used on self only.

- Reduces sphere consumption from 2 to 1.

- Increases Atk by 8 per skill level.

- Increases %Atk bonus by 1% per skill level.

- Removes MaxHP and Mdef reduction debuffs.

- Increases Rampage Blast and Knuckle Arrow damage by 30% while under the skill buff.

- Cooldown is 1 second regardless skill level.

6.5 Gentle Touch - Revitalize :

- Changes prerequisite skill to Gentle Touch - Energy Gain level 3.

Changes the skill logic. The skill will be cast immediately. so the skill can be used on self only.

- Reduces sphere consumption from 2 to 1.

- Changes bonus Def from SoftDef to HardDef. HardDef + 20 per skill level.

- Increases Tiger Cannon and Gates of Hell damage by 30% while under the skill buff.

- Cooldown is 1 second regardless skill level.

6.6 Earth Shaker :

- Changes prerequisite skill to Dragon Combo level 3.

- No longer consume sphere.

- Target attacked by this skill will take more damage from Rampage Blast for 5 seconds. (only work on monsters except Guardian type)

- Slightly increases damage on hidden and cloaked target. ((300 x skill level)%Atk)

- Changes damage factor from Int to Str.

6.7 Rampage Blast :

-  Reduces sphere consumption from all to 5.

- Changes damage formula. ((350 x skill level)%Atk). When dealing damage to target attacked by Earth Shaker : ((550 x skill level)%Atk).

- Can only be used while under Fury state.

- Reduces SP consumption from 150 to 100.

6.8 Sky Blow :

- Remove bonus damage when using after Dragon Combo.

- Removes knock-back inflicting.

- Slightly increases SP consumption.

6.9 Gates of Hell :

- Changes prerequisite skill to Rampage Blast level 1 and Tiger Cannon level 5.

- Cast range will be 7 regardless skill level, becoming long ranged damage type on every level.

- Reduces sphere consumption from 5 to 2.

- Changes SP consumption from percentage to 100.

6.10 Tiger Cannon :

- No longer consume HP/SP as percentage but bonus damage from HP/SP still remains (skill will check caster's MaxHP/MaxSP to calculate damage instead).

- Increases SP consumption of skill.

- No longer drain SP from target.

6.11 Knuckle Arrow :

- Changes prerequisite skill to Lightning Walk level 1.

- Deal more damage against boss monsters. Boss damage formula (500 + (200 x skill level)%Atk).

6.12. Fallen Empire :

- Changes prerequisite skill to Dragon Combo level 3.

6.13. Crescent Elbow :

- Changes prerequisite skill to Windmill level 1.

6.14. Cursed Circle :

- Changes prerequisite skill to Root level 2.

6.15. Rising Dragon :

- Changes prerequisite skill to Power Implantation level 1.

6.16 Gentle Touch - Silence :

- Removes Power Implantation as prerequisite skill.

6.17. Flash Combo :

- Changes prerequisite skill to Dragon Combo level 3, Fallen Empire level 3, Tiger Cannon level 5 and Sky Blow level 1

 

 

- BUG issues -

- Fixed issue with pet egg breaking or disappearing.

 

- Fixed issue with some invalid achievements items and quests.

 

- Fixed Magnum Break delay (Magnum Break should have an aftercast delay of 2 seconds which can be reduced by Bragi (like all other skills) and no cooldown).

 

- Joint Beat behavior (Added missing rate and duration reduction based on the targets stats and formula).

 

- Fixed Strip duration (Corrected Strip duration becoming negative which results in the status not expiring).

 

- Fixed duration for skill Purring.

 

- Fixed Horror Toy Factory treasure drop (drop Red Lantern incorrect).

 

- Fixed equip view to only send equipped item Limiting only can view player's equip only at same map.

 

- Fixed Vacuum Extreme behavior (Vacuum Extreme will now pull players into the center, Vacuum Extreme should only pull in players that stop within it's AoE, It will now ignore "no knockback" bonuses players have.)

 

- Fixed Gatling Fever damage (Damage no longer depends on the target's size).

 

- Fixed Adoramus skill Range. Now (Level 1 ~ 5 -> 7x7, level 6 ~ 10 -> 11x11).

 

- Fixed skills icon MvP debuff now.

 

- Revised party adjustment limitation system, party leader switching, or any guild adjustments while having an instance generated.

 

** Skill level expansion and descriptions will require updates in the autopatcher, if not already available, always wait and open the game via autopatcher.
 

A humble gift for you to redeem on our site.
Use freebies on our site (Others> Freebies).
Code Freebies: NEWRockRO2020

Happy New Years !!!! 

Staff RockRagnarok wishes everyone a happy new year and a better RockRagnarok 2020 than it was in 2019!
 

 

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