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  1. Last week
  2. English - Fixed problems with Shadow Random Option Thump Box that failed to enchant some Shadow items. - Fixed BUG with missing combos for the Consultative_Robe and Fictitious_Robe items. - Fixed description of the patent trumpet shell item that was not visible. - Fixed problem with skill points reset system in kafra. - Fixed BUG with Candy Pouch Bag items. They were not equipping in some classes. - Improved Prontera's Egg DPS damage system. Now after a few minutes respawn will occur to prevent them from being removed from their original positions. - Fixed BUG of hide NPCs, sometimes when the hidden NPC could generate crash client on players. This affected events and instances. It has now been fixed. - Review on Bloody Branch na rates for some low MvPs, including Boitata, Kraken, Thanatos and others. - Updated Shadow item enchantment system and added new items to the Shadow Skills list. - Fixed BUG with Guilhotine Stone II. The combo was not correct. - Fixed BUG with Genetic Stone II. The combo was not correct. - Added auto join system for chat #trade and #global. Upon restarting the system will be reactivated on the player. The player can deactivate on Kafra while online. - Updated bonus of item Illusion_Immaterial_Sword that was with incorrect values. - Fixed bonus with Egir_Ring item that was missing some bonuses. Portuguese - Fixado problemas com Shadow Random Option Thump Box que falhavam no enchant de alguns Shadow itens. - Fixado BUG com os combos dos itens Consultative_Robe e Fictitious_Robe que estavam faltando. - Corrigido descrição do item patent trumpet shell que não estava visível. - Corrigido problema com sistema de reset de skill points na kafra. - Corrigido BUG com itens Candy Pouch Bag. Não estavam equipando em algumas classes. - Melhoria no sistema de Egg DPS damage de Prontera. Agora depois de alguns minutos ocorrerá respawn para evitar que sejam retirados das posições originais. - Fixado BUG de NPCs hide, algumas vezes quando o NPC escondida poderia gerar crash client em jogadores. Isso afetava eventos e instances. Agora foi corrigido. - Revisão em na rates do Bloody Branch para alguns MvPs que estavam baixas, dentre eles Boitata, Kraken, Thanatos e outros. - Atualizado sistema de enchantment de Shadow itens e adicionados novos itens na lista de Shadow Skills. - Corrigido BUG com Guilhotine Stone II. O combo não estavam corretos. - Corrigido BUG com Genetic Stone II. O combo não estavam corretos. - Adicionado sistema de auto join para chat #trade e #global. Ao relogar o sistema será reativado no jogador. O jogador poderá desativar na Kafra enquanto estiver online. - Atualizado bonus do item Illusion_Immaterial_Sword que estava com valores incorretos. - Corrigido bonus com item Egir_Ring que faltavam alguns bonus.
  3. Earlier
  4. RagnaRock Maintenance will take place on 07/31/20*: - Start time: From 13:30 (07/31/20) Server Time. - End Time: 16:30 (07/31/20) Server Time (Forecast) Correction in some BUGs, new system and others.
  5. English - Added XP and DROP event by + 30% until 07/31/20. - Added enchantment stones for Illusion Weapons Lv4 on NPC (Cat Salesman Nyarom) on @shop. These stones cost 2m Zeny. The stones are: https://www.divine-pride.net/database/item/100003 https://www.divine-pride.net/database/item/100004 - Illusion Merchant NPC was added in prontera 88,113 in its original position. - Added other Class II Stones (Wanderer Minstrel, Rune Knight, Genetic) - Added support for enchantment of the new Stones Class II in malangdo NPCs. - Reformulation and reorganization of Stone de malangdo's enchantment NPCs, now divided by category. - World Boss Fafnir received some adjustments: * Removed Reflect Magic skill and added the Max Pain skill. * Magic damage reduction has been adjusted from 60% to 90%. - Fixed Enforcer_Shoes and Enforcer_Manteau items that were not equipped in the Super Novice class. - Fixed instability problem with the Praefatio skill. - Added Battleground and fixed crash problem generated by the system. The number of Badges has been balanced according to each mode. - Fixed instability issue when opening the guild window. - Fixed Rune Merchant that was not selling gold. - Soutane enchant has undergone some improvements: * There are now 3 possible enchant types: ~ Normal Enchant (Exclude Stats Blessing) 5x Angel's Dream ~ Special Enchant (Random Stats Blessing Only) 500x Angel's Dream ~ Select Enchant (You choose your Blessing Stats) 2500x Angel's Dream Thanks to the players who suggested updating this system. - Added Replay.bat in the RockRagnarok folder to open Replays. - Fixed BUG with Millenium Shield skill that was consuming shields with just one attack. - Updated Gramps system, now fixed the failure to count monsters when they are killed. - Added the NPC Ancient Hero Merchando in @shop. Now players will be able to recycle Ancient Hero Weapons and evolve to the Patent version. (Thanks Ahmed Shawky) Patent Dragonic Slayer [2] MaxHP/MaxSP + 5% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. If refine rate is 11 or higher, reduces delay after skill by 7%, MaxSP + 5%. When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%. Class : Two-handed Sword Attack : 200 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight Patent Oriental Sword [2] Atk + 15 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. If refine rate is 7 or higher, the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Two-handed Sword Attack : 240 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight Patent Shiver Katar [2] Atk + 15 per 2 refine rate. Increases Cross Impact damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases critical damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases physical damage against demihuman and brute race enemies by 25%. If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds. When equipped with Great Hero Boots, Agi + 10, increases melee physical damage by 5%. Class : Katar Attack : 225 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross Patent Blade Katar [2] Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%. If refine rate is 9 or higher, reduces delay after skill by 12%. If refine rate is 11 or higher, increases melee physical damage and long ranged physical damage by 10%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Katar Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross Patent Narcissus Bow [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 9 or higher, increases Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 10%, increases bow damage by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class: Bow Attack: 210 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Archer third classes, Shadow Chaser Patent Red Lotus Sword [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%, reduces variable casting time by 7%. If refine rate is 9 or higher, increase Cart Cannon damage by 20%. If refine rate is 11 or higher, increase Acid Bomb damage by 10%, reduces variable casting time by 5%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Sword Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Genetic Patent Slate Sword [2] Atk + 15 per 2 refine rate. Increases Cart Tornado damage by 10% and Hell Plant damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 20% and Hell Plant damage by additional 10%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, reduces delay after skill by additional 5%, MaxHP + 10%. When equipped with Great Hero Boots, Vit + 10, increases melee physical damage by 5%. Class: Sword Attack: 205 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Genetic Patent Trumpet Shell [2] Matk + 230 Matk + 15 per 2 refine rate. Increases all property magical damage damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel Patent Barbed Wire Whip [2] Matk + 230 Matk + 15 per 2 refine rate. Increases all property magical damage damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Whip Attack: 160 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Wanderer Patent Madogum [2] Matk + 195 Matk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7. If refine rate is 9 or higher, increases all property magical damage by 15%. If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 4. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Dagger Attack: 150 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Shadow Chaser Patent Fatalist [2] Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by 25%. If refine rate is 9 or higher, reduces SP consumption of Fatal Menace damage by 15%, reduces delay after skill by 7%. If refine rate is 11 or higher, increases melee physical damage by 10%, reduces delay after skill by 7%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Dagger Attack : 205 Weight : 110 Weapon Level : 4 Required Level : 150 Usable Jobs : Shadow Chaser Patent Meteor Striker [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%. If refine rate is 9 or higher, increases Arm Cannon damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by 15%, reduces variable casting time by 15%. When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%. Class: Mace Attack: 320 Weight: 350 Weapon Level: 4 Required Level: 150 Usable Jobs: Mechanic Patent Avenger [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, reduces physical and magical damage damage taken from all property enemies by 20%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class: Two-handed Axe Attack: 290 Weight: 700 Weapon Level: 4 Required Level: 150 Usable Jobs: Mechanic Patent Royal Bow [2] Atk + 15 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases bow damage by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 12%, increases critical damage by 10%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by 20%, reduces delay after skill by 10%. When equipped with Great Hero Boots, Dex + 10, Atk + 7%. Class : Bow Attack : 205 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Ranger, Shadow Chaser Patent Scarlet Dragon Leather Bow [2] Atk + 15 per 2 refine rate. Reduces delay after skill by 4% per 3 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by 35%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%. When equipped with Great Hero Boots, Dex + 10, Atk + 7%. Class : Bow Attack : 200 Weight : 90 Weapon Level : 4 Required Level : 150 Usable Jobs : Ranger Patent Shadow Staff [2] Can't be destroyed. Matk + 195 Matk + 15 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases earth and neutral property magical damage by 15%. If refine rate is 9 or higher, increases Psychic Wave damage by 25%, reduces variable casting time by 7%. If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Psychic Wave by 1 second. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Staff Attack : 40 Weight : 75 Weapon Level : 4 Required Level : 150 Usable Jobs : Sorcerer Patent Chilling Cane [2] Can't be destroyed. Matk + 150. Matk + 10 per 2 refine rate. Increases Diamond Dust damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases all property magical damage by 15%, increases Varetyr Spear damage by 15%. If refine rate is 9 or higher, increases Varetyr Spear damage by additional 20%, reduces variable casting time by 7%. If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Varetyr Spear by 2 seconds. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Staff Attack: 40 Weight: 75 Weapon Level: 4 Required Level: 100 Usable Jobs: Sorcerer Patent Light Blade [2] Matk + 195 Matk + 15 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases holy property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by 15% When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Sword Attack: 130 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Royal Guard Patent Aquatic Spear [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 20% If refine rate is 11 or higher, Perfect Hit + 7, MaxSP + 5%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Spear Attack : 195 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Royal Guard Patent Exorcist's Bible [2] Matk + 190 Matk + 15 per 2 refine rate. Increases Duple Light and Judex damage by 25% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%. If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 30%. If refine rate is 11 or higher, has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead). When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Book Attack : 205 Weight : 70 Weapon Level : 4 Required Level : 150 Usable Jobs : Archbishop Patent Iron Nail [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 10%. If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second. If refine rate is 11 or higher, reduces SP consumption of Rampage Blast by 15%, increases Rampage Blast and Lightning Ride damage by additional 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Knuckle Attack : 205 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Sura Patent Ray Knuckle [2] Atk + 15 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Tiger Cannon damage by additional 15%, increase Gates of Hell damage by 20%. If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second. If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%. When equipped with Great Hero Boots, Vit + 10, Atk + 7%. Class : Knuckle Attack : 205 Weight : 80 Weapon Level : 4 Required Level : 150 Usable Jobs : Sura Patent Saint Mace [2] Can't be destroyed. Matk + 200, Matk + 3%. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10% If refine rate is 9 or higher, increases magical damage against all race monstersby 15% (excludes players). If refine rate is 11 or higher, increases Adoramus damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Mace Attack: 170 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Archbishop Patent Aeon Staff [2] Can't be destroyed. Matk + 235. Matk + 15 per 2 refine rate. Increases Earth Strain damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases earth and fire property magical damage by 15%. If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, reduces variable casting time by additional 5%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Crimson Rock damage by 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Two-handed Staff Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Warlock Patent Blue Crystal Staff [2] Can't be destroyed. Matk + 235. Matk + 15 per 2 refine rate. Increases Jack Frost damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases water and wind property magical damage by 15%. If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Two-handed Staff Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Warlock Patent Kiri no Tsuyu [2] When equipped with Surudoi Kaze, Atk + 15 per 3 of the sum of refine rate. Atk + 3% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 30%, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. If the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 15%. If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%. When equipped with Surudoi Kaze and Great Hero Boots, Dex + 10, additional Atk + 7%. Class : Dagger Attack : 190 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Ninja classes Patent Meowmeow Foxtail [2] Can be destroyed. Matk + 350. Atk/Matk + 15 per 2 refine rate. Atk/Matk + 2% per 3 refine rate. If refine rate is 7 or higher, increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 25%. When equipped with Great Hero Boots, Luk + 10, Atk/Matk + 7%. Class : Staff Attack : 350 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Summoner (Doram) Patent Huuma Shuriken Clearness [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second. If refine rate is 11 or higher, increases physical damage against fire, shadow and holy property enemies by 20%, increases physical damage against undead, demon and angel race enemies by 20%. When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%. Class : Huuma Shuriken Attack : 290 Weight : 230 Weapon Level : 4 Required Level : 150 Usable Jobs : Ninja classes Patent Crimson Rose [2] Atk + 10 per 2 refine rate. Increases Fire Dance damage by 2% per 3 refine rate. If refine rate is 7 or higher, Atk + 5%, increases long ranged physical damage by 10%. If refine rate is 9 or higher, Fire Dance damage by 25%, increases long ranged physical damage by 20% for 60 seconds when using Heat Barrel. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Great Hero Boots, Dex + 10, additional Atk + 7%. Class : Pistol Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Master Soul Rifle [2] Matk + 250 Matk + 15 per 3 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, increases Soul Expansion damage by 20%, increases ghost property magical damage by 15%. If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10 when dealing long ranged physical damage. If refine rate is 11 or higher, has a certain chance (7%) to auto cast Napalm Vulcan level 3 and Soul Expansion level 3 when dealing long ranged physical damage. When equipped with Great Hero Boots, Int + 10, increases ghost property magical damage by 5%. Class : Rifle Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Demon Slayer Shot [2] Splash attack. Increases long ranged physical damage by 3% per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases Vanishing Buster and Shatter Storm damage by 35%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Shotgun Attack : 295 Weight : 230 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent The Black [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases damage of Round Trip by 20%, increases SP consumption of Round Trip by 10%. If refine rate is 9 or higher, increases damage of Round Trip by additional 15%, Atk + 50 and increases long ranged physical damage by 15% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Gatling Gun Attack : 225 Weight : 300 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate. Atk + 20 per 3 refine rate. If refine rate is 7 or higher, increases Dragon Tail damage by 15%, reduces cooldown of Dragon Tail by 1 second. If refine rate is 9 or higher, increases Dragon Tail damage by additional 20% If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Grenade Launcher Attack : 350 Weight : 240 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent One Sky One Sun [2] Atk + 15 per 2 refine rate. Increases melee physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Prominence Kick damage by 20%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Solar Burst damage by 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Book Attack : 200 Weight : 110 Weapon Level : 4 Required Level : 150 Usable Jobs : Star Emperor Patent Spirit Pendulum [2] Matk + 190 Matk + 15 per 2 refine rate. Increases all property magical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases Espa damage by 15%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Eswhoo damage by 20%. If refine rate is 11 or higher, has a 7% chance to recover 230 SP for 9 times in 10 seconds when dealing magical damage. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Staff Attack : 70 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Soul Reaper - The item Bloody Scroll has been updated with new items: Light Blade [2] Matk + 170 Matk + 10 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by 15%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Sword Attack: 130 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Royal Guard Slate Sword [2] Atk + 10 per 2 refine rate. Increases Cart Tornado damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Sword Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Genetic Trumpet Shell [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Musical Instrument Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Minstrel Barbed Wire Whip [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Whip Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Wanderer Meteor Striker [2] Atk + 10 per 2 refine rate. Increases Vulcan Arm damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%. If refine rate is 11 or higher, reduces variable casting time by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Mace Attack: 300 Weight: 300 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic Dragonic Slayer [2] MaxHP/MaxSP + 3% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Two-handed Sword Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rune Knight Fatalist [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Fatal Menace damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Dagger Attack : 165 Weight : 90 Weapon Level : 4 Required Level : 100 Usable Jobs : Shadow Chaser Ray Knuckle [2] Atk + 10 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Knuckle Attack : 185 Weight : 70 Weapon Level : 4 Required Level : 100 Usable Jobs : Sura Saint Mace [2] Can't be destroyed. Matk + 165, Matk + 3%. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by additional 10% When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Mace Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Archbishop Blade Katar [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Rolling Cutter damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Katar Attack : 185 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Guillotine Cross  Scarlet Dragon Leather Bow [2] Atk + 10 per 2 refine rate. Reduces delay after skill by 4% per 3 refine rate. If refine rate is 9 or higher, increases Aimed Bolt damage by 35%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds. Class : Bow Attack : 170 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Ranger Chilling Cane [2] Can't be destroyed. Matk + 150. Matk + 10 per 2 refine rate. Increases Diamond Dust damage by 8% per 3 refine rate. If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%. If refine rate is 11 or higher, increases water property magical damage by 7%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Staff Attack: 40 Weight: 50 Weapon Level: 4 Required Level: 100 Usable Jobs: Sorcerer Blue Crystal Staff [2] Can't be destroyed. Matk + 200. Matk + 10 per 2 refine rate. Increases Jack Frost damage by 12% per 3 refine rate. If refine rate is 9 or higher, increases water property magical damage by 7%. If refine rate is 11 or higher, reduces cooldown of Jack Frost by 1 second, increases magical damage against fire property enemies by 7%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Two-handed Staff Attack: 100 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Warlock
  6. RagnaRock Maintenance will take place on 07/23/20*: - Start time: From 13:30 (07/23/20) Server Time. - End Time: 16:30 (07/23/20) Server Time (Forecast) Correction in some BUGs, new weapons, new enchants and others.
  7. English - Fixed combo that was missing from item Aegir Ring. The item matches with Aegir set and Kraken card. https://www.divine-pride.net/database/item/28520/jro - Fixed bonus combo for Sura Stone II. - Fixed Adoramus Effect Range to 11x11. - Fixed BUG with PaladinStone_Middle was splitting the bonus by half and shouldn't. - Fixed BUG with Vigilante_Badge (R) and Vigilante_Badge (L) items, these accessories must be equipped only on specific sides. - Added card verification according to equipped equipment. Players with cards from specific sides equipped with accessories that are officially prohibited will have the effects of the cards voided. This will not affect new cards equipped in the accessories on the correct sides. - Added new Class Stone II that were missing from the WB, now with the expansion of item ID these Stones are possible. New items will be added soon. - Fixed BUG when using Lapine enchant for some equipment that was failing. - Fixed issue in the delivery of the Eden Boards missions. - Fixed problem with new Genetic potions. - Fixed problem with Fatal Menace skill not working within instances. - We will reformulate Gramps this week. The monsters will be changed due to a reported counting problem. - Removed CD from skill Reverberation, CD of 0.15s that was should not exist. https://www.divine-pride.net/database/skill/2414/reverberation - Sent description correction for some items via autopatcher. Portuguese - Corrigido combo que estava faltando do item Aegir Ring. O item combina com set Aegir e carta Kraken. https://www.divine-pride.net/database/item/28520/jro - Corrigido combo bonus para Sura Stone II. - Corrigido Adoramus Effect Range to 11x11. - Corrigido BUG com PaladinStone_Middle estava dividindo pela metado o bonus e não deveria. - Corrigido BUG com itens Vigilante_Badge(R) e Vigilante_Badge(L), estes acessórios devem ser equipados apenas nos lados específicos. - Adicionado verificação de cartas conforme equipamentos equipados. Os jogadores que estiverem com cartas de lados específicos equipados em acessórios que oficialmente são proibidos, terão os efeitos das cartas anuladas. Isso não afetará novas cartas equipadas nos acessórios de lados corretos. - Adicionados novos Class Stone II que faltavam no WB, agora com a expansão de item ID estas Stones são possíveis. Novos itens serão adicionados em breve. - Corrigido BUG ao utilizar Lapine enchant para alguns equipamentos que estavam falhando. - Fixado problema na entrega das missões Boards Eden. - Corrigido problema com novas poções de Genetic. - Corrigido problema com skill Fatal Menace não funcionando dentro de instances. - Reformularemos o Gramps essa semana. Os monstros serão alterados devido a problema de contagem reportado. - Removido CD da skill Reverberation, CD de 0,15s que estava não deve existir. https://www.divine-pride.net/database/skill/2414/reverberation - Enviado correção de descrição de alguns itens via autopatcher.
  8. Oh man, I am really looking forward to the new Mining system. I am so tired of digging the same spot for 2 minutes just to get a gold bar... so frustrating. I love the idea of a Mining Shop, being able to choose the ores I need will be much appreciated. Also, we could have two shops; Ores Shop and a Costume Shop, with 6 costumes that can be exchanged for different Enchantment Stone Boxes (1, 2, 3, 4, etc..) and 2 random costumes that changes monthly. Same goes for the new Fishing Shop. Consumables Shop, with useful items (Agi Up/Blessing Scrolls, Token of Siegfried, Silvervine Fruit, etc..) and Costume Shop, like described above, but with different sets of Costumes, of course. For example; Mining Costume Shop has Costumes that can be exchanged for boxes 10, 11, 12 and so Fishing Costume Shop would have Costumes that can be exchanged for boxes 13, 14, 15. Miner/Fisher level seems nice. Maybe with a simple skill tree to replace the current enchants that we have? (Unbreakable, Sharp, etc..) I am kind of worried about that "daily limit", do you guys already have plans to prevent people from bypassing it? (Creating new characters/accounts, using more than one computer, etc..)
  9. RagnaRock Maintenance will take place on 07/17/20*: - Start time: From 13:30 (07/17/20) Server Time. - End Time: 16:30 (07/17/20) Server Time (Forecast) Correction in some BUGs, implementation of new items and others.
  10. English - New Client 2020 totally new and updated. - Reformulation and revision in all our source, updated and corrected skills. - Now when the damage exceeds the value of 1m of damage, a "K" will appear, shortening the damage and making it easier to read. Example: Damage: 1456000 will be shown 1456K. - Visual effect of skills have now been completely reformulated. New effects and animation delay adjusted for many skills. - Pet intimacy bar is now available. - Fixed problems when showing the pet evolution image on the previous client. - Implemented Blocking Play feature: * That keeps players from moving, using/picking/dropping items, using skills, chatting, and swapping equipment while changing maps. * Disables the ability for players to pre-cast skills when changing maps to avoid cast times. - Support for new ID 65k + items and expansion for new equipment and cards. New cards will be added and new enchanting systems. - Expansion of the @charinfo command for new bonus options: This is an official kRO bonus that is present in many items. Previously people thought it was a BUG item for not showing along with alt + ATK. - Updated monsters according to kRO, some monsters and quantity were incorrect on many maps. - Improvement Warlock applied > https://www.divine-pride.net/forum/index.php?/topic/3723-kro-classes-improvement-project/&do=findComment&comment=5902 - Job Improvement Project - Minstrel/Wanderer * kRO Changelog: http://ro.gnjoy.com/news/update/View.asp?seq=235&curpage=1 * kRO Changelog 2: http://ro.gnjoy.com/news/update/View.asp?seq=246&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/3723-kro-classes-improvement-project/&do=findComment&comment=5518 https://www.divine-pride.net/forum/index.php?/topic/3723-kro-jobs-improvement-project/page/2/&tab=comments#comment-6618 - The @afk command will now remain for 24 hours. After 24 hours, players will be removed from the game automatically. - The command @autotrade remains for up to 60 days. If the store reaches 60 days active after creation, it will be closed automatically. - Land Protector Behavior - Players at the edge of the Land Protector will not take external damage now. - BG Reformulation - BG will now be active in the Battleground UI system. Now we will have a Ranking for BG. This ranking will also be able to collect WoE data and will be updated over time for other server resources. - Visual change in the city of prontera to the theme of (summer). - Now reformulation of the accessory card operating system. According to kRO, cards that occupy specific sides in an accessory can only occupy the accessory slot on specific sides. Cards that are already equipped will be unequipped. For example, the card https://www.divine-pride.net/database/monster/3737/buffalo-bandit-duelist - Added some missing portals to yuno and lighthalzen. - Corrected Vacuum Extreme behavior: * Vacuum Extreme will now pull players into the center. * Vacuum Extreme should only pull in players that stop within it's AoE. * It will now ignore "no knockback" bonuses players have. - Corrected Gatling Fever damage * Damage no longer depends on the target's size. - Corrected mob warp check * Corrected mob warp check failing to determine validity of target map. - Fixes an issue in eclage quest * The script should stop when the quest is not active - Corrected Feint Bomb infinite status * Resolves an issue where Feint Bomb was giving users infinite duration from AoE statuses. - Fixed Duneyrr card - Fixed sitting issue for devoted players If aplayer is under devotion and gets attacked he will remain sitting server side, while standing up client side. This will result in the player not being able to move anymore, until he sat down/stood up again. - Updated nightmare bio lab Related scripts have been revised and updated within the map in the operating system. * Updated the normal monsters death count to spawn the 'mini-boss' (100 -> 110) and 'mini-boss' death count to spawn the mvp (10 -> 4) - Overed Boost now decreases homun's hunger level by half - Improved skills src system. This will make the server behave a little faster. - Pushcart Decoration npc * Added the official npc to acquire the skill Pushcart Decoration - Updated the last room instance to match official script - Fixed some skill crit bonuses - Fixed remove trap skills. it was malfunctioning. - Updated Central Laboratory instance to match official script - 14.3 quests update * Updated Hero Token Exchanger npc to match official npc * Updated Dimensional Travel Quest to match official script * Dimensional Travel Quest now uses the official variable for future reference and to fill the missing sequence * Moved the npcs from dimensional travel quest to separate custom npcs from official conversion of npcs * Added official system to spawn the mini-boss on moro_vol map * Added Flaming Basin and Doom Prayers quests - Removes Bowling Bash Chain Damage Removes Bowling Bash chained damage stacking on top of itself. - Updates achievement treasures * Corrected the position of the npc using official script - Fixes Rogue Backstab Double Hit * Skill no longer ignores the target's flee. * Skill now deals 2 hit when using dagger instead of doubling the damage. - Improvment Star Emperor and Soul Reaper classes * Update on skills and corrections that were pending in the class. - Fixes Brandish Spear from renewal balance * Skill now applies long range damage. * Skill now does 3 hits. * Target's placement in the AoE does not affect damage; it's all the same for each target. * Updates strength bonus. - Job Improvement Project - Genetic * Visual effects review of skills and operating structure. - Fixes Assumptio status in renewal * Adjusts Assumptio to increase hard defense, not soft. - Fixes Wall of Thorn knockback * The knockback should be based on self and not the caster of the skill. - Fixed Throw Spirit Sphere/Finger Offensive hits depending on the number of spirit spheres - Corrects Brandish Spear damage stacking * Resolves Brandish Spear damage doing more damage than it should. - Adds missing AoE for Xeno Slasher * Updates ranges for levels 1-5. * Adds missing AoE for levels 6-10. - Updated Morse's Cave instance to match official script - Adds missing cast times for Arm Cannon * Adds missing levels 4 and 5 cast data for Arm Cannon. * Updates other level values to official. - Fix Heaven's Drive damage * Fixes Heaven's Drive damage in renewal mode. - Fixes Brandish Spear hit count * Brandish Spear damage should be calculated separately for each hit. - Fix Lord of Vermilion damage * Fixes Lord of Vermilion damage not accounting for the total of each hit. - Fixes Weapon Crush and Weapon Blocking combo - Fixed instance malfunction of Destroyer button of instance. Now the button is functional and the player can destroy the instance using the button and no longer needs to destroy the party. - Skill Heat Barrel should be giving fixed ASPD * Heat Barrel's ASPD bonus should be a fixed amount, not at a rate. - Fixed Bard's Musical Strike AfterCastDelay * Fixes Bard's Musical Stroke AfterCastDelay from 3.0 seconds to 0.3 seconds. - Missing NC_ARMSCANNON Cooldown * Adds cool down for Arms Cannon. - Removed sonic blow attack animation - Fixes Meteor Assault and card bonuses * Meteor assault should increase damage with ATK item bonus. - Fixes Basilica duration * Fixes Basilica duration to be 30 + 30 * skill_lv. - Suffragium should be a self AoE to party * Suffragium is a self cast skill that applies to the party in a 31x31 area, including self. - Fixes Adoramus' interaction with Land Protector * Adoramus should not do damage to anyone inside the range of Adoramus. - Fixes Blood Sucker not being able to be recast * Fixes Blood Sucker not being able to be recast on another map if caster dies while active. - Summoner corrections * Fixes SU_POWEROFSEA max HP and max SP bonus when investing more than 20 skill points. * Fixes SU_SPIRITOFLAND and SU_CN_POWDERING combo's perfect dodge bonus. - Adjusts Reverberation behavior * Adjusts hit count to be split on each hit. - Fixed QD Shot Not Triggerring When ASPD is 193 - Fixes Bard and Dancer Soul Link bonus * Fixes Bard and Dancer not gaining the opposite class's skills. - Added NPC for exchanging Cute Pet Tickets to eggs (prontera 210 209) - Fixes Acolyte/Priest self-AoE skill ranges * Animations for Angelus, Impositio Manus, Suffragium, Magnificat, and Gloria no longer play for party members who are within skill range but outside of visible viewing range. * Fixes AoE size of Magnificat and Impositio Manus. * Fixes SP consumption of Impositio Manus. * Fixes the splash range for Angelus and Gloria. - Gravitational Field (HW_GRAVITATION) fixes * Removes Blue Gemstone cost. * No longer has a lingering hitbox. * Deals full damage as one bundle of hits instead of pulsing individual hits. * Can overlap with itself. - Corrects Hell's Plant behavior * Skill is no longer a unit skill but a status. * Adjusts the attack rate timer to official. * Skill does not proc cards. * Skill does not reflect damage. - Cleans up Genetic creation skills * Fixes Mix Cooking quantity calculation to be based off the difference of the good and bad stat. * Fixes Mix Cooking failure to create a random amount of failure material that's independent of the initial quantity calculation. * Fixes Create Bomb to behave similar to Mix Cooking without the failure materials. * Fixes Special Pharmacy quantity calculation to be based off of the difference of the good and bad stat along with a base quantity depending on the level used. - Fixes Ensemble skills behavior * Ensemble skills apply SC_ENSEMBLEFATIGUE which should disable skill casting and reduces movement speed/ASPD by 30%. * Applies SC_ENSEMBLEFATIGUE to both the caster and partner. - Fixes Rune Mastery visual effects * Fixes Rune Mastery displaying a success effect under the failure effect when a Rune fails to be produced. - Updates Cross Slash casting data * Removes the after cast delay. * Confirms cooldown. - Fixes Rolling Cutter counter not resetting * Fixes Rolling Cutter counter not resetting with blown-type attacks/movements. - Lux Anima is no longer able to be canceled * Lux Anima is no longer able to be canceled like the other Rune Stones. - Added new guild emblem authentication system. Now kRO has changed the entire guild emblem structure and the old system is no longer functional. (This implementation is not yet 100% finalized, so players still cannot see the badges, but we will finish soon) - Fixed accessory-card insertion * The cards with specific 'compound on accessory side' can now only be inserted on accessory equipment using the same side. Now reformulation of the accessory card operating system. According to kRO, cards that occupy specific sides in an accessory can only occupy the accessory slot on specific sides. Cards that are already equipped will be unequipped. For example, the card https://www.divine-pride.net/database/monster/3737/buffalo-bandit-duelist Test in KRO Main 18/5/2020 Buy Belt [1] from prontera Buy Cursed Raydric archer (Right Accessory only) Can't insert this card into Belt[1]. - Corrects Power Swing and Axe Boomerang behavior * Power Swing should only cast Axe Boomerang when an axe is equipped. - Corrects Fire Dance ammo consumption * Fire Dance should remove 3 bullets. - Fixes Flame Launcher burning duration * Flame Launcher should give burning status for 7 * skill level. * Burning no longer requires val2 or val3 values. - Monster Spawn Update (Amount and time of spawn monster have been updated according to kRO on several maps.) * Very large updates like the one that occurred may cause problems. Problems will be corrected over time. We ask players to be patient at the start and help our community by communicating problems. Thank you all!
  11. RagnaRock Maintenance will take place on 07/10/20*: - Start time: From 13:30 (07/10/20) Server Time. - End Time: 20:30 (07/10/20) Server Time (Forecast) Implementation of new client and other features: Gift Donate and Refine Event. **From this Patch Notes it will be necessary to download a new setup that will be published.
  12. Hi, Warlocks are pretty much lowest in DPS and this item will help them compete with other being the class which is kill or be killed : https://www.divine-pride.net/database/item/490029/geffenia-ice-magic-tool-1 I hope this gets approved :)
  13. Eu já jogo rag a alguns bons anos, voltei a jogar alguns meses nesse servidor e gostaria de ser um tester pra poder ajudar o servidor a crescer ainda mais :D
  14. Jogo rag a bastante tempo, voltei a jogar a alguns meses e tô reaprendendo os conceitos e fórmulas do jogo, atualmente jogo no servidor jormungand e fiz vários amigos in-game. Hoje em dia estou tentando convencer alguns amigos a jogarem comigo nesse server gostoso. :D
  15. Hey Midgardians, Recently joined the server and having fun so far. Looking forward to do lots of instances, pvp, woe and more! Feel free to reach to me In-game. (IGN's below) Also GM's, great work on server! IGN: Aryan, Siddey (self-proclaimed nickname (>*_*)> )
  16. Cant wait for Warlock update! Just returned to server after ages and looking forward to it !
  17. Hello @erickmsm, Thanks for appyling! @Axis gonna contact you soon!
  18. Hello @Mars, Thanks for appyling! @Axis gonna contact you soon!
  19. Opa @Cholin, Obrigado por se inscrever. Entraremos em contato em breve
  20. Olar pessoas, me chamo Cholin, mas o que ta no c.p.f é outro nome e isso não importa. Algumas poucas pessoas que jogam a muito tempo no servidor já devem me conhecer, pelos milênios que eu tenho no servidor E eu gostaria de me candidatar pra ser um tester no Rock. Porque? Estou disposto a gastar muitas horas mais neste servidor maravilhoso, que eu amo e jogo já há algum tempo Por ser um dos poucos players que não liga se tira 2384293 milhões, e sim praquela build torta retardada. tipo a minha trapper com 120 P.D e GTB Por conhecer bem os itens antigos, dificilmente perder no disguise, e estar conhecendo os itens novos, oq me faz querer realizar varios testes com eles <3 Sou bem social, e praticamente 24/7 contato, logar a partir das 18 tem se tornado basicamente mandatório <3 Boa noite até ++
  21. English - Added XP and DROP event by + 30% until 07/10/20. - This week's updates have been migrated to the next week. Check out the future Patch Notes: Portuguese - Adicionado evento de XP e DROP em +30% até o dia 10/07/20. - Os updates desta semana foram migrados para a próxima semana. Manteremos o evento de drop e xp ativo até o lançamento. Verifiquem o futuro Patch Notes:
  22. The RockRagnarok server will undergo major changes and updates in the coming days. The expected date for application of the topics listed below will be on 07/10/20. As the changes are very large, on 07/03/20 there was no weekly maintenance. A DROP and XP bonus will be maintained until the day of the next release. We will apply all changes on 07/10/20. Below are the updates and changes we will have: - New Client 2020 totally new and updated. - Now when the damage exceeds the value of 1m of damage, a "K" will appear, shortening the damage and making it easier to read. Example: Damage: 1456000 will be shown 1456K. - Visual effect of skills have now been completely reformulated. New effects and animation delay adjusted for many skills. - Pet intimacy bar is now available. - Fixed problems when showing the pet evolution image on the previous client. - Implemented Blocking Play feature: * That keeps players from moving, using/picking/dropping items, using skills, chatting, and swapping equipment while changing maps. * Disables the ability for players to pre-cast skills when changing maps to avoid cast times. - Support for new ID 65k + items and expansion for new equipment and cards. New cards will be added and new enchanting systems. - Expansion of the @charinfo command for new bonus options: This is an official kRO bonus that is present in many items. Previously people thought it was a BUG item for not showing along with alt + ATK. - Updated monsters according to kRO, some monsters and quantity were incorrect on many maps. - Improvement Warlock - Warlock - Many skills except Tetra Vortex will be improved to have more efficiency and improved the convenience on using Reading Spellbook. The contents of improvement as below : 1. Reading Spellbook - Becomes passive skill. Enables player to use new type of spellbooks. The player can click on spellbooks to memorize skill directly. - Old type of spellbooks can't be used anymore. New type of spellbooks which are consumable type item are provided. - There are 10 spells available. Lord of Vermilion, Meteor Storm, Storm Gust, Drain Life, Jack Frost, Earth Strain, Crimson Rock, Chain Lightning, Comet, Tetra Vortex. 2. Release - Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only. 3. Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone - Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls) - Changes skill damage formula. 4. Soul Expansion - Improves skill damage formula. (750+(skill level x 150))%Matk) 5. Earth Strain - Improves skill damage formula. (1000+(skill level x 600))%Matk) - Reduces cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds. - Removes equipment divesting effect. 6. Frost Misty - Becomes target skill. Deals damage on target enemy and nearby enemies. Can be cast on ground. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5) - Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players) - Changes damage from 7 split hits to (skill level) cumulative hits. (damage per hit : (200+(skill level x 100))%Matk) 7. Jack Frost - Becomes target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5) - No longer deal more damage on target under Freezing status. - The skill will deal more damage on target under Frost status instead. - Improves skill damage formula. (1000+(skill level x 300))%Matk) / damage on Frost target : (1200+(skill level x 600))%Matk) - Removes Frozen inflicting effect. - Adds 4 seconds cooldown. 8. Crimson Rock - Reduces delay after skill from 2 seconds to 0.5 seconds. - Improves skill damage formula. (700+(skill level x 600))%Matk) - Improves damage scales on base level. - Removes Stun inflicting effect. 9. Hell Inferno - Becomes multi-target skill. Deals damage on target enemy and nearby enemies. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5) - Improves skill damage formula : - - Fire damage : ((skill level x 400))%Matk) - - Shadow damage : ((skill level x 600))%Matk). Changes damage display to 3 split hits. - Removes Burning inflicting effect. - Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds - Increases SP consumption. 30+(5 x skill level) are increased to 58+(6 x skill level) 10. Comet - Removes partner benefits. Removes Red Gemstone consumption. - Reduces SP consumption. 400+(80 x skill level) are reduced to 50+(20 x skill level) - Fixed casting time is 2 seconds regardless skill level. (changed from 1/1.5/2/2.5/3 seconds (level 1~5)) - Reduces variable casting time. 10/11/12/13/14 seconds (level 1~5) are reduced to 6/7/8/9/10 seconds (level 1~5) - Reduces cooldown from 60 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 1.5 seconds. - Removes Burning inflicting effect. - Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%. - Reduces number of hit from 20 hits to 10 hits. - Reduces area of effect from 19x19 cells to 13x13 cells. - Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area. - Improves damage scales on base level. 11. Mystical Amplification - Increases Damage amplification. (5 x skill level)% is increased to (10 x skill level)% - Increases SP consumption. 10+(4 x skill level) are increased to 30+(5 x skill level) - Improvement Wanderer/Minstrel: - Performers - Performers improvement focus on rework chorus skills which are inconvenient and improve effect of many song skills. 1 Improvised Song : - Reworks skill. The skill has a chance to remove chorus buffs on target instead of casting random magic. ((30+(10 x skill level))% chance) 2 Death Valley : - Success rate is set to 100%. 3 Gloomy Shyness : - Reworks skill. The skill can be used in PVP and WoE map only. - Removes bonus damage on certain skills. - Adds debuffs to the target enemy that increases fixed casting time by (0.5 x skill level) seconds and increases SP consumption by (10 x skill level)%. - The existing effects, reduces target flee, movement speed, attack speed and removes target mount still remains. - Skill duration is 60 seconds on every level. 4 Circle of Nature : - Increases duration from 60 seconds to 180 seconds. - Increases area of effect to 31x31 cells regardless skill level. - Works on party members within range only. - No longer drain SP from target - Change from recovers HP per second to increases HP recovery rate by 50% per skill level. 5 Deep Sleep Lullaby : - Becomes target skill. Works on target enemy and nearby enemies. - Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5) . - Increases duration. The duration will be reduces depends on target status resistance. - Consumes 2 Neck Protection Candy. 6 Reverberation : - Increases magical damage. ((400+(300 x skill level))%Matk) - No longer split damage among the multiple targets. - Can be placed up to 3 instances. - Consumes 1 Neck Protection Candy. 7 Metallic Sound : - Reduces cooldown from 3 seconds to 2.5 seconds. - Adds 0.5 seconds delay. 8 Windmill Rush : - Adjusts Atk bonus formula. Atk + 7/10/13/15/20 (level 1~5). - Atk bonus will be increased depends on caster's Voice Lessons level. - Adds bonus movement speed. - Increases duration from 60 seconds to 180 seconds. - Increases area of effect to 31x31 cells regardless skill level. - Consumes 1 Neck Protection Candy. 9 Echo Song : - Increases duration from 60 seconds to 180 seconds. - Changes Def bonus from percentage to flat value. 10 Moonlight Serenade : - Adjusts Matk bonus formula. Matk + 7/10/13/15/20 (level 1~5). - Matk bonus will be increased depends on caster's Voice Lessons level. - Increases duration from 60 seconds to 180 seconds. - Consumes 1 Neck Protection Candy. 11 Swing Dance : - Increases duration from 60 seconds to 180 seconds. - Adds bonus fixed casting time reduction by 6% per skill level. - Reduces bonus attack speed from 5% to 3% per skill level. - Attack speed bonus will be increased depends on caster's Voice Lessons level. - Consumes 1 Neck Protection Candy. 12 Lover Symphony : - Increases duration from 60 seconds to 180 seconds. - Changes Mdef bonus from percentage to flat value by 2 per skill level. - Consumes 1 Neck Protection Candy. 13 Great Echo : - Removes bonus from additional performers in party. - Increase skill damage. 1500%/2500%/3000%/4500%/5500% Atk (level 1~5). - Damage will be increased depends on caster's base level and Voice Lessons level. - Consumes 10 Neck Protection Candy. 14 Lerald's Dew : - Increases duration from 60 seconds to 120 seconds on max level. - Changes MaxHP bonus from flat value to percentage. MaxHP + (2+(3 x skill level))% - MaxHP bonus will be increased depends on caster's Voice Lessons level. - Consumes 1 Neck Protection Candy. 15 Song of Mana : - Reduces duration from 150 seconds to 120 seconds. - Restores 10%/10%/15%/15%/20% SP (level 1~5) instantly. - Increases SP recovery rate by 50% per skill level. - Consumes 1 Neck Protection Candy. 16 Sinking Melody : - Reduces cooldown from 180 seconds to 20 seconds. - Additional success rate will be increased depends on caster's Voice Lessons level. On max skill level and Voice Lessons level target will lose SP by 12% of their MaxSP and 50 Int. - Sucess rate : 10%/15%/20%/25%/30% (level 1~5) and will be increased depends on caster's Voice Lessons level. - Removes SP drain and Int reduction bonus from additional performers in party. - Consumes 2 Neck Protection Candy. - Can only be used in PVP environment maps. 17 Warcry from Beyond : - Reduces cooldown from 180 seconds to 20 seconds. - Additional success rate will be increased depends on caster's Voice Lessons level. On max skill level and Voice Lessons level target will lose 20% MaxHP and 60 Str. - Sucess rate : 15%/18%/21%/24%/27% (level 1~5) and will be increased depends on caster's Voice Lessons level. - Removes MaxHP and Str reduction bonus from additional performers in party. - Consumes 2 Neck Protection Candy. - Can only be used in PVP environment maps. 18 Song of Destruction : - Reworks skill. The skill will double amount of damage enemy players received for 10 seconds. The effect doesn't disappear when target is attacked. - Skill duration will be increased depends on caster's Voice Lessons level. - Area of effect : 11x11 (level 1~2) / 13x13 (level 3~4) / 15x15 (level 5). - Cooldown is 60 seconds. - Consumes 10 Neck Protection Candy. - Can only be used in PVP environment maps. 19 Saturday Night Fever : - Removes damage bonus. - Can be used on enemy players only. - Additional success rate will be increased depends on caster's Voice Lessons level. - Hit and Flee reduction will be changed from percentage to flat value. Flee - 50/80/110/140/170, Hit - 100/150/200/250/300 (level 1~5). - Area of effect : 7x7/9x9/11x11/13x13/15x15 (level 1~5). - Removes damage inflicting when duration ends. - Consumes 5 Neck Protection Candy. - Can only be used in PVP environment maps. 20 Dances with Wargs : - Reduces duration from 150 seconds to 120 seconds. - Reduces fixed casting time by (20+(10 x skill level))%. - Adds bonus attack speed by 5% per skill level. - Adds bonus long ranged physical damage by 1% per skill level. - Consumes 1 Neck Protection Candy. 21 Infinite Humming : - Increases all property magical damage of caster and party members by (4 x skill level)%. - Damage bonus will be increased depends on caster's Voice Lessons level. - Consumes 5 Neck Protection Candy. - Performers (2nd) - The contents of Performers second improvement as below : 1. Bard & Dancer song skills (Magic Strings / Impressive Riff / Song of Lutie / Perfect Tablature / Gypsy's Kiss / Lady Luck / Focus Ballet / Battle Theme / Mental Sensing / Acoustic Rhythm / Power Cord) - Increases duration from 60 seconds to 180 seconds. 2. Reverberation - Changes skill logic from ground setup skill to target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. - Fixed casting time is 0.5 seconds on every level. - Increases area of effect. Area of effect : 5x5 (level 1~3) / 7x7 (level 4~5) - Changes damage type from (physical + magical) damage to magical damage. New damage formula : (700 + (300 x skill level))%Matk. - Removes Neck Protection Candy consumption. The skill will consume 10 ea of equipped arrow instead. - Damage property will depend on property of equipped arrow. 3. Great Echo - Reduces Neck Protection Candy consumption from 10 ea to 2 ea. - The skill will can be used alone. Reduces skill damage. New damage formula : (250 + (500 x skill level))%Atk. - Deal double damage if there is at least 1 performer in party. (Consumes SP of partner by 50% of skill SP consumption) 4. Swing Dance / Moonlight Serenade / Windmill Rush - Removes Neck Protection Candy consumption. 5. Lover Symphony - Changes Mdef bonus from flat value back to percentage by 2% per skill level. - The skill also reduced damage taken from ghost and holy property by 3% per skill level. - Removes Neck Protection Candy consumption. 6. Dominion Impulse - The skill will be removed from Minstrel and Wanderer skill tree. 7. Metallic Sound - Changes prerequisite skill to Reverberation level 5. - The @afk command will now remain for 24 hours. After 24 hours, players will be removed from the game automatically. - The command @autotrade remains for up to 60 days. If the store reaches 60 days active after creation, it will be closed automatically. - Land Protector Behavior - Players at the edge of the Land Protector will not take external damage now. - BG Reformulation - BG will now be active in the Battleground UI system. Now we will have a Ranking for BG. This ranking will also be able to collect WoE data and will be updated over time for other server resources. - This topic will undergo constant updates during this next week.
  23. Hello, I would like to suggest the addition of those two costumes. https://www.divine-pride.net/database/item/19866 https://www.divine-pride.net/database/item/19867 They are so cute, it is a pity that we do not have them yet.
  24. That would be nice! Add the items to make RK runes at the npc too! =)
  25. Also,I'd like to suggest add that two costume to Celestia Fishing prize list (server edda) : Costume Shelter Wing Ears https://www.divine-pride.net/database/item/19752/costume-shelter-wing-ears Nidhog's white wig costume: https://www.divine-pride.net/database/item/31406/costume-nidhogs-white-wig EDIT: Other thing. In market There is npc seeling poison bottle and the items to made poison bottle (venom canine,cactus needle,bee sting,poison spore,karvodailnirol,empty bottle and beserk potion). I'd like to suggest npc genetic next to it.Follow the same idea sell the utilities and the items.Right now the npc sell: acid bottle,bottle grenade,plant bottle,marine sphere and glistening coat. My suggestion is add all the items too these utilities on the npc. Fabric,alcohol,empty bottle,immortal heart,maneater blossom,tendon,detonator,zenorc's fang and mermaid heart Thanks. =)
  26. Just my personal suggestion: 1. Make 15 minutes preparation time a REAL preparation time where we know what WB we are going to face 2. Make that preparation time as a registration time (do it like you generate instance), so only 1 specific character who is registered can enter the WB 3. Make a time limit of 10 minutes re-entry after the boss spawns 4. Make WB stats (HP, Atk, Def, etc) higher as the number of character registered increases 5. Make same IP/Computer ID block (don't ask a stupid question, if 2 people live using the same internet connection, you can ask Loki to make an exception) 6. Tune-up your mental dude, if you have 2 different machines and 2 different internet connections and what u want is hoarding orbs and being a burden inside, i don't know what waits for you in your future.
  27. WB Change suggestion: Fafnir was designed to be killed by mages, hence: 1. Further decrease magic resistance of wb, or even give magic damage a multiplier. 2. Magic mirror should have a cast time instead of being instantly cast, so those who dps can hold their attacks and not lose their buffs upon death. 3. Maybe remove land protector, since how can mages deal damage if you make another countermeasure for them. It discourages the variety of AoE mage builds to come in and participate in WB. The time for mages to shine in this event should be more emphasized but with the layers of protection given to Fafnir, it doesnt actually help as much as it takes so long to kill Fafnir with a even with a lot of mid-geared mages and a couple of end-game mages.
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